A lot of changes go on behind the scenes at video game companies, and when certain things lead to cancelations and closures, a lot of things tend to happen. For example, Capcom had a studio up in Vancouver, Canada, and that team was in charge of many games and titles. However, earlier this year, Capcom decided to restructure a lot of the studio, and laid off a lot of people. And because of that, many titles, including a Dead Rising title, were canceled. Capcom has now revealed that they are going to be taking a loss due to the restructuring of the studio.
In a post on their site, they noted that they are going to be losing about $40 million dollars due to the loss of the Dead Rising game, among other titles. And that this loss will be defined in their fiscal report that will be ending at the end of March 2019.
Capcom has been focused as of late in ensuring that there would be quality content coming from all of their studios, and in their eyes, the Vancouver studio needed some work. But if there is one spec of light in all of this, it’s that their losses won’t be so bad as Monster Hunter World (fresh off of its PC release) is still killing it sales wise:
“Regarding Capcom’s full-year business forecast, due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company’s expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom’s consolidated business results remains the same as what was projected at the financial results announcement on May 8, 2018,” read the press release.
We’ll have to wait and see if the losses and gains balance out.