Cyberpunk 2077 got a whole lot of gameplay fixes, optimization improvements, and even a reduction in T-posing in patch 1.23.
So Cyberpunk 2077 is returning to Sony’s PlayStation store. It wasn’t an easy thing, considering the size and amount of bugs the previous patches fixed. But, at least the devs aren’t giving up. I wish the Anthem devs stuck around and improved their game instead of bailing out.
But what can you do, it seems this is how the video game industry works these days. On a more brighter note, Cyberpunk 2077 fixes some of its T-posing troubles in patch 1.23. It’s brought a lot of gameplay fixes, but I’ll show only the most glaring issues that got fixed:
Gig: Family Matters
- Fixed an issue where Juliet’s car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet’s house.
- Fixed an issue where it wasn’t possible to enter Juliet’s house if the player didn’t meet either of the Attribute requirements.
The Beast in Me
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Gig: Goodbye, Night City
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Gig: No Fixers
- Fixed an issue where it wasn’t possible to open the door to Dakota’s garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
I saved the best for last:
- Fixed an issue where one of the Maelstromers was T-posing.
To check out all of patch 1.23, I suggest you head on over to CDPR’s official site.
Are you ready to give Cyberpunk 2077 a second chance once it’s fixed up and polished? Or have you moved on?