Cyberpunk 2077 Worked On Optimization “From The Start”

In today’s gaming world, many gamers believe that the most important thing about a title is its graphics. Or at the very least, it should be looking as good as it possibly can be. With the advancement of technology and PC gaming, it’s now being pushed even further via optimization. So developers have to make sure that they have the best possible options for a variety of players. Given what Cyberpunk 2077 is going to be graphically, you’d expect this to get done, but for CD Projekt Red, they made sure to get it done first.

For after some concerns arose about what Cyberpunk 2077 was looking like in gameplay videos, Lead Cinematic Animator Maciej Pietras talked to CG Magazine in order to allay any fears:

“Oh no, actually from the top we knew we were developing the game for PC, PS4, and Xbox One. And we started the process of optimization right at the start. So that’s probably what you see running the demo is a PC with like an i7 and 1080TI, so it’s not astronomical specs.”

But it wasn’t just visuals they were thinking about with optimization, they were also thinking about how gamers would put the game through other programs:

“Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that.”

Because of this foresight, he notes that nothing was sacrificed during the making of the game:

“You know we’re working on the Red Engine which we are still upgrading. You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization.

Cyberpunk 2077 will release potentially in 2019.

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