The Monster Hunter: World PC review is here. Let’s see why everyone gushes when talking about the game where you only hunt monsters. Hint: It’s because this is one of the most engaging, fun, and complex open-world action games.
But before I ecstatically praise this game some more, let’s answer some of the most commonly asked questions about Monster Hunter: World.
- 0.1 What is Monster Hunter: World?
- 0.2 Who made Monster Hunter: World?
- 0.3 When will Monster Hunter: World be released for PC?
- 0.4 How long is Monster Hunter: World?
- 0.5 How many monsters are in Monster Hunter: World?
- 0.6 What’s the price tag of Monster Hunter: World?
- 0.7 Where can I buy Monster Hunter: World?
- 1 Definitely not a simple monster hunting game
- 2 Monster Hunter: World excels at delivering chaotic gameplay
- 3 Monster Hunter: World’s gameplay shines most during its grueling battles
- 4 The downtime between the hunts
- 5 Late game hunts
- 6 Conclusion
What is Monster Hunter: World?
Monster Hunter: World is the fifth entry in the action-RPG Monster Hunter series.
Who made Monster Hunter: World?
Capcom developed and published Monster Hunter: World.
When will Monster Hunter: World be released for PC?
Monster Hunter: World arrived on the PC platform in August 2018.
How long is Monster Hunter: World?
You can complete Monster Hunter: World’s main objectives in 45-50 hours. To fully complete the game’s content, you will need anywhere from 350-400 hours.
How many monsters are in Monster Hunter: World?
Monster Hunter: World features a total of 94 monsters.
What’s the price tag of Monster Hunter: World?
You can buy a Monster Hunter: World key for 29,99€.
Where can I buy Monster Hunter: World?
Monster Hunter: World can be purchased via Steam and HRK Game.
Definitely not a simple monster hunting game
Monster Hunter: World is a peculiar third-person action game where you assume the role of a hunter. Relatively simple in practice. You’re here to dominate all other apex predators and make cool weapons and armor from their body parts.
But hunting these monsters isn’t easy. So before you take on a giant dinosaur, you must study it. Scour the open world to find rare items and craft potent weapons and sturdy armor sets. Once you’re ready, the time to take on these magnificent beasts arrives. Most of the game is spent battling them, and it’s the part of the Monster Hunter: World gameplay that everyone loves.
Hunt to progress through the game
Killing Monster Hunter: World’s dozens of intricately crafted monsters serves a purpose. Because there is no leveling up or skill point allocation in Monster Hunter, the only method to permanently boost your stats is to build armor and weapons. Suppose you’re having difficulties with a thick-skinned fire type. In that case, you should take down the thicker, hotter Ratholos for fire-resistant armor and maybe hunt a poisonous monster that will grant you a weapon that deals damage over time and is effective for the hunt you intend to go on.
Apparent affinities between behavior, aesthetics and the complex math that governs monster stats make picking which monster to pursue next and what weapons you’ll need to ruin them relatively easy. However, a few endgame battles may necessitate some careful menu delving. But as this Monster Hunter: World PC review will cover the end game as well, let me just say right now, the late game crafting and preparation is a lot of fun.
All the Monster Hunter: World creatures act and look distinct
All 94 large and tiny creatures have individual personalities brought to life via realistic animation, observable behaviors, and detailed modeling. The Paolumu, for example, is a fuzzy pink and white bat species that swells like a blowfish when threatened. The Kulu-Ya-Ku is a giant dodo bird that defends itself with large boulders. In most games, the ultimate boss would be the Anjanath, a fire-breathing, chicken-winged T-Rex.
Then a Rathian plummets from the sky, capturing an Anjanath in its claws and whipping it around like a broken toy.
Monster Hunter: World excels at delivering chaotic gameplay
It doesn’t matter if you’re hunting a gigantic beast or a much smaller one; the hunt plays out the same. Post a quest in Astera, eat something to get a buff, and head down the biome which houses the beast you’re hunting. The game’s complex and vast environments become your hunting grounds. Various helpers like the scout flies or the sentient compass bugs always nudge you towards monster tracks or crafting materials. In the end, the hunter always finds its prey.
But the trick with Monster Hunter: World and its gameplay is that you never know who’s hunting who. These biomes are full of various beasts and monsters. All of which can interrupt your duel with the monster you’re hunting. Can you wait while the two duke it out? Maybe, but you can’t stay out of the fight with two bloodthirsty monsters that easily. Various environmental hazards make your life a living hell as well. They can be used to entrap your prey, but you may also trap yourself if you’re not careful.
A game of cat and mouse
Monsters have no visible health bar but appear tired and scarred as they become weaker. At regular intervals, they’ll flee and try to locate a spot to sleep or prey to eat to build HP and stamina, turning hunts into frantic chases. Knowing your surroundings, where the monster might be heading, and the quickest method to get there requires experience.
Monster Hunter: World’s gameplay shines most during its grueling battles
Monster Hunter: World and its combat excel when it feels like a battle of attrition. Swings with the greatsword need seconds of animation, the hammer necessitates approaching too close for comfort, and even mobile ranged weapons feel like unwieldy, lumbering machines. The switch axe, for example, is a weapon that stores elemental damage in axe form. Then, once it’s charged up, it releases that energy in explosive bursts after transforming into a vast shining blade. This weapon is a fan favorite, and for a good reason.
If you don’t know what you’re doing, you’re in for a bad time
Still, no weapon can protect you against paralyzation, burns, stun-locking, poison, and other afflictions. The monsters in this game don’t give up and will do whatever it takes to tear you apart. Even playing with your buddies doesn’t help if you don’t know what you’re doing. Swings and shots can interrupt each other, so if your team is inexperienced, you’re bound to get in each other’s way. Movement is essential as well, so don’t jump while sprinting. You will fall facefirst and exhaust your character. And probably die shortly after.
For me, someone that doesn’t enjoy Dark Souls but likes grueling combat, Monster Hunter: World nails the formula perfectly. Managing to land your combo on a terrifying, gigantic dragon is one of the best feelings.
The downtime between the hunts
However, the thing about Monster Hunter: World and its gameplay is that it has a lot of downtime. Crafting and gear management will become annoying very fast. That’s mainly attributed to the game’s bland and needlessly complicated menu.
When the hunting aspect of Monster Hunter is rendered so realistically by enormous, believable beasts and rich locations, digging through menus to turn plants into potions and potions into giant potions lacks the same grandeur. Ultimately, it’s good because the menu interactions are streamlined enough that they’re not impossible to understand and rarely tiresome. Despite how busy and complex the crafting and item management appears, it’s painless in practice, reducing the series’ traditionally complex processes to the point where they no longer resemble the systems they’re simplifying. Why not reinvent them right now?
The game drowns you in information at the start
Monster Hunter: World begins similarly, with a barrage of text-heavy tutorials. You’ll learn how to make dozens of objects right away, most of which won’t be necessary until you’ve played for a dozen hours. Almost every figure in the Astora hub spews text about economies and shifting item categories, elevating the fantasy of planning to the same level as paying taxes.
Even though you’re bombarded with information, vital tips are often quickly dismissed. Piercing pods prevent the beasts from running away. Extremely useful to know, not emphasized by the game at all. While playing the game for this Monster Hunter: World PC review, I spent a lot of time on wikis. You won’t find out everything you need to know on your own.
The early stages of the game are all about dodging and attacking. But later down the line, be prepared to do much research.
The game’s first 15-20 hours are still considered the tutorial phase. Once you get to the high-rank hunts, things start to become insane. In a good way, of course.
Late game hunts
Hunts become exceptionally hard as you get multiple objectives to complete. Kill several monsters in a short time frame and that sort of thing. The endgame has a slew of new monsters that require a lot of planning and preparation. One small mistake can cost your entire team, and you don’t want everyone to die over one error.
It can be tedious and time-consuming, particularly after the breezy hunts of the story campaign. Nonetheless, each obstacle is a logical development of the battle system. Grinding out the best gear for a challenging hunt is a sensible and often essential notion, but you’ll be OK if you know when to swing and when to go.
Monster Hunter: World makes grinding fun
High-rank quests appear to be an artificial approach to keep Monster Hunter: World fans interested. However, the series has always been focused on grinding for esoteric components to construct a hat or sword with a challenging hunt in mind. It’s called Min-Maxing: The Game. Yes, it’s grindy, but the grind is good. With so many modern games competing for both time and money, Monster Hunter: World avoids seeming like an insatiable black hole by automating mundane tasks.
Bounties are minor gathering objectives you can frequently complete while hunting, and they award you with things and other helpful upgrade materials. There’s also a greenhouse in the hub area that lets players grow herbs between missions, eventually eliminating the need to harvest them at all. The Tailrider Safari is a group of three daring palicos who you can send on missions to acquire a random array of things from specific biomes, relieving you of the need to slog out lower-level hunts. And each armor set is unique, using recognized pieces from the creatures it is constructed of and arranging them in wacky, stylish, and incredibly anime styles. They’re well worth the effort.
As you can guess from this Monster Hunter: World PC review, its a terrific action game with a ton of grinding and tough and grueling battles. It’s the perfect title for anyone who wants to work hard for enjoyment. The game’s replayability is insane, there’s enough content to last for quite a long time, and you have a ton of customization to play around with. It’s a peculiar game, but one well worth your time.
You can buy your cheap Monster Hunter: World key on HRK Game.