No Man’s Sky Gets Vehicle Update

No Man’s Sky is an interesting game to talk about in terms of development. For the game promised many things while it was being made by Hello Games. Yet, upon arrival, it didn’t deliver many of them. So despite selling well initially, its reviews by gamers and critics were very poor. Years later, the team at Hello Games is starting to fix things in a meaningful way. And now, they’ve added to the game even more via “Developer Update 5”, which improves vehicles as well as makes other fixes.

Some of the improvements include:

  • The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once – after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.
  • New upgrades for the Pilgrim and all other exocraft can be purchased from the Exocraft Technician once their missions are complete. Exocraft handling can also be adjusted with a series of new technologies, allowing players to customise the grip or drift levels of their different vehicles.
  • Your exocraft fleet can also be customised, with a full range of colours, decals and boost flame effects available to choose from.

No Man's Sky

Other improvements include:

  • Added a speedometer display to the HUD while driving an Exocraft.
  • Fixed a number of issues with vehicle races, particularly in multiplayer.
  • Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
  • Fixed an issue where Exocraft could not mine terrain resources.
  • Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
  • Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
  • Improved the visuals when highlighting objects with the Analysis Visor.

The full patch notes for the No Man’s Sky update is live for all to see.

 

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