PlayerUnknown’s Battlegrounds has been going through a lot in 2018. It started seeing a massive drop in popularity, and an uprising of people have been asking the dev team to “FIX PUBG”. So, they’ve been spending the last few months doing just that. Fixing the game in every way that they can, adding in features, smoothing things out, and more. But now, they’re stating what’s going to be coming to the Xbox One version of the game.
This is important as the Xbox One version is still behind the PC version in many ways. So, they’re trying to bring it up to speed, all the while making sure it still plays well and has good performance:
We are currently focusing on optimizing the overall weapons system, from textures to effects. This is to reduce many of the CQC performance issues that some of our players are experiencing, as well as increase overall stability in framerate. The team is currently targeting December to implement these optimizations. We will be providing more details in a longer dev letter with the changes and fixes as we get closer to the patch day.
They’re also promising fixes to the Custom Matches feature:
After we introduced Custom Matches, we were seeing many complaints of custom lobbies not starting even after it was full. After we investigated this, we found that the custom lobby hosts would be inactive after certain periods of time, causing lobbies that were created but not able to start. Our original time limit for having an open custom lobby was 2 hours before it was automatically deleted, and with the hotfix we reduced this time to 40 minutes. In addition, there will be a 10 minute warning given to the host after 30 minutes letting the host know that the lobby will be closed.
It’s clear that PlayerUnknown’s Battlegrounds is getting worked on in many ways, we’ll just have to see if it pays off with gamers getting back in.