PlayerUnknown’s Battlegrounds hasn’t been the quickest game to evolve in terms of content, but when it does, it’s usually a big event. Recently, they opened up beta testing for a brand new map codenamed “Savage.” Their first test was limited, and was designed to help weed out some problems and design flaws. Now, they’re going in for round two, and want to not only do more, but are allowing more players to come into the fold and help out. So if you missed out on the first chance, your second chance is here.
This was revealed by the team on their Steam page, What’s more, the team noted some changes to the “Savage” map that are influenced entirely on player feedback. Here’s the breakdown:
- Increased the item and weapon spawn rates inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
- The first blue zone circle will show up right at the beginning of the match so players can plan their strategy before parachuting.
- Blue zone time adjusted to speed up gameplay during the first phase of the match.
- Red zone frequency has been lowered
- There are now fewer explosions inside each red zone. The size of the red zone remains the same.
- Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed from Codename: Savage.
As you can see, the team are once again taking your feedback very seriously. This is how develop Bluehole has operated since the games release on Steam Early Access last year, and they’re continuing to use it now.
PlayerUnknown’s Battlegrounds has been struggling as of late. Their player numbers are down, they’re losing matchups against Fortnite, and the Xbox One version of the game is still in “preview” mode. Hopefully this new map can go up so that they can get another win.