When it comes to games with major online modes, there is always a risk of players abusing the rights that they have in the game. Some players will just go and cheat to try and win, while others will use various methods to try and harass players in the game. It’s up to the developers to take steps in order to protect their players. And now, that’s exactly what Rockstar Games is doing with Red Dead Online.
In a post on their site, they noted that they would be implementing anti-griefing measures:
As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map. Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.
Here’s more on the measures:
We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.
Be sure to check the full update to find out everything going on in Red Dead Online.