Star Wars Battlefront II is set to arrive in just a few days on Xbox One, PS4, and PC. But, despite all the hype for the game, the anticipated sequel has also been given a lot of negative buzz due to decisions made by developers EA and DICE. One of them is the microtransactions system, which many players believe will lead to a Pay-2-Win result in gameplay. The other was that the special Hero characters that players can unlock in-game cost too much.
For example, legendary Star Wars characters Luke Skywalker and Darth Vader each cost 60,000 in-game credits. When some players decided to determine how long that would take to get those credits, it was found out that around 40-hours of gameplay would be needed to get that much. And that’s just for one character. So you’d have to do 80+ hours just to get Luke and Vader.
What’s worse (and also funny) is that EA defended the decision to make them that high in a thread on Reddit. Stating that it was to create a “sense of pride and accomplishment.” That comment was downvoted so much it became a record on Reddit.
So, what did EA decide to do? Well, in a blog post they outlined that they were going to cut the Hero costs. And not by a small margin, but a rather large one. 75% from where it was before. So now Luke and Vader (which are the highest costing heroes) are now only 15,000 in-game credits. With others costing much less than that.
What’s more, they acknowledge that their stance on things was not popular in the fanbase, and that’s why they changed things, and they also say they’ll continue to listen to the fanbase for suggestion on how to change things. In fact, they’re going to do a Reddit AMA this Wednesday with one of the leads of Battlefront II so that you can have your questions answered and voice heard.
It’s never too late to change, right Star Wars fans?