Starfield offers a lot of player freedom, but it seems Bethesda’s next big RPG won’t feature seamless planetary landings.
Planetary landings aren’t as cool as people think they are. You usually get bored of them after the 20th one. There’s a lot of other cool stuff that you can do in space games, and landings aren’t a part of that. Starfield has planetary landings too, but they are different from something like No Man’s Sky.
The difference between on-surface and in space is evident and there’s no connection between them in Starfield. Basically, there is no way to seamlessly fly in space, see a planet and then land on it yourself. Some will like this, others won’t, but Todd told IGN that players won’t be too upset by this design choice:
“If you try to really spend a lot of time engineering the in-between, like that segue, you’re just spending a lot of time [on something] that’s really just not that important to the player. So let’s make sure it’s awesome when you’re on the surface and awesome when you’re in space, and those realities look and play as good as they can be.”
What do you think, did you want Starfield to have seamless planetary landings? Leave your thoughts down below in the comments section!