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  • SimAirport

SimAirport is a management/building/simulation video game about building and managing your airport, international hub, or even a regional conglomerate. It was developed and published by LVGameDev LLC on March 7th, 2017.

Everything is in your hands, you are the one that controls every aspect of your airport as you decide the cruise-altitude decisions, what staff to hire, which airline contracts to sign, and so on. The game has two game modes. Career Mode is for those of you that want to challenge yourself and try to create an amazing international hub that is both efficient and also profitable. The Sandbox Mode just gives you all the tools you need to create some form of artistic masterpiece out of your airport without needing to worry about money.

Design your architecture well, make an efficient bag handling system, take care of the fuel systems, the runways, the gates, the hangers, and the service vehicles. SimAirport offers complex simulated gameplay that makes each detail important in the grand scheme of things. One little mistake could end up costing you a lot more than you bargained for. The first airport is going to be easy and should help you get to know how the game works. With only 2,000 people, making arrangements isn't such a difficult task. But, when you have over 10,000 customers, a lot of problems arise.

SimAirport offers over 16 different Aircraft and 15 Airlines that all feature stunning high-quality textures and over 15 research items that you can obtain to improve expansion, transit, reporting, and more. Always make sure that your paying customers are satisfied. Your flights should arrive on time and leave on time. If everyone is catching their flight, you can maybe even raise the prices of your tickets. Happy customers won't complain!

It's summer for us and it's really heating up (and probably starting to really get cold for those of you in the southern hemisphere) -- and with the heat on, it's time for an update to SimAirport! In this iteration we've taken an even deeper look into Performance and we have some solid gains for you on that front. We have also brought to SimAirport the same Localization system that we've been using for SimCasino, which will make adding & improving translations much simpler for the community. Fin...


An Adventure Like No Other This autumn we'll be releasing a new point and click adventure game set on a creepy ship. January, 1928. The SS Carolina is lost deep in the ocean. There's a deadly chill outside. The captain is hiding something from you. By night 2 you're attacked and the crew is missing! It's a nightmare! You play as 2nd Officer Walton. Explore the ship, use items, find the crew, and try to survive! You must get back to land and not let the ship sink. Let Us Know What You Think! Chec...


Celebrating the launch of the Steam Deck, we're happy to bring you today's patch containing improvements to Input handling (including full Controller support!), several performance improvements, and a bunch of general bug fixes, too! Input Rework To support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have...


A little building and management on the go? SimAirport from LVGameDev LLC sounds like it might be a good choice, with the developer highlighting upcoming changes and improvements for the Steam Deck and it will help all platforms. Read the full article here:


To kick February off we'd like to talk about the upcoming SimAirport update - along the lines of a dev-log, so you know what we're currently working on & what you can expect from SimAirport in the near future! Steam Deck Valve will soon be launching the 'Steam Deck' and as the release of the hardware nears we've been working on making SimAirport compatible with the new handheld! Luckily SimAirport already runs on Linux, and we have confirmed that both native and Proton options are already able t...





  • OS: Windows XP SP2+
  • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
  • Memory: 2 GB RAM
  • Graphics: Any, Minimum 1GB Video RAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Any




  • OS: Mac OS X 10.8+
  • Processor: Intel Core2 Duo 2.4 GHz or higher
  • Memory: 2 GB RAM
  • Graphics: Any, Minimum 1GB Video RAM
  • Sound Card: Any
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