• 1Quest
1Quest is a turn-based roguelike RPG where you play as a young adventurer who pursues an evil blood cult that has abducted several children, including the princess of the kingdom!

You got 7 days before they can start their evil ritual to summon an ancient demon by sacrificing the children. Each region of the realm contains dungeons full of hostile creatures, but you will also find help and get various rewards depending on which path you take towards rescuing the children. But you need to hurry, if you want to save them all...

Fight monsters, grab loot, become more powerful and prevent the blood cult from summoning the demon.

Key features

  • Turn based RPG
  • 5 races
  • 18 Differents classes
  • More than 150 class abilities and spells for characters
  • More than 100 monsters
  • 20 Differents dungeons with specific rewards
  • Magic system based on spell schools and magic affinities for more diversity and replayability

New content patch is live ! You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :) Full path note: New Features New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity New spell: Disease! Beware as the spell spread to additional targets to not ...


I am pleased to announce that the 1Quest Modding Document is finished! You'll find it at Be sure to start by the first examples in the "Getting Started Section". It will give you a valuable first experience in editing the xml files of 1Quest. Modding can make you add/remove/modify spells, monsters, items, interface, levels, even combat rules, magic system or experience system ... about everything. You can even build a entirely new roguelike! The documentation will conti...


Everything is set, I just need to finish the documentation (I've made about 10% or 20%). Anyway you'll find the most important information here: Be sure to read the Getting Started section! If you have any question about modding, I've create a Modding Forum in the community hub. I'll fill the wiki at the same time I won't use the workshop, because it is not adapted to modifying the game the way modding works in Quest. At least for now. Happy modding!


Ok, so activating the cards is a different button from activating the game. I love when I learn something each day! So you should be able to get cards from now. There are 6 of them, and are waiting for you since several days, but were locked away by an evil noob developer ...


I know, I am late! The game is ready to be modded, but the documentation is not. I've started a Wiki to hold the documentation, which can be found at (it will be english only) but it is just a start. If you want to play with the xml, I suggest that you start by the section so at least the next update won't destroy everything you've done. Feel free to ask question about modding (there




  • OS: Windows XP/Vista/7
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Storage: 100 MB available space


  • OS: Windows XP/Vista/7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Storage: 100 MB available space
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