30 days to survive

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  • 30 days to survive

The world is on the verge of collapse. The epidemic leads to widespread death. This is the fault of humanity itself! Left all alone, alone with the infected, you have to survive! Hunger is the least that can kill in this terrible time. Hordes of walking dead, infected wild animals, and not a single living soul in the circle! Only the message on the TV screen "Help will come in 30 days" gives hope for survival.
But sitting and waiting for you to be saved is also not an option, because the supplies are not infinite!
You may have to save yourself and not wait for help from the military and the government!
Arcade indie project, gives the player to plunge into a state of complete solitude in the neighborhood of deadly danger! To flee order to survive and survive to escape!
The plot is not the main part of this project, but most likely, as one of the ways of passing the game. There is a goal, to survive at any cost, to get out of this cursed place in any way! Achievements, high scores, and replay value, that's the goal of our project.
The game has a procedurally generated game world. You should always keep an eye on the scale of fatigue and hunger. Many types of firearms! Lots of interactive places and different useful things! We strive to make the project better, and we will welcome any ideas and help!

Key features:
- Procedural generation of the game world;
- Change of day and night;
- Many types of weapons;
- Your own shelter
- Multiple story lines that complete the game!

During the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.


Two items with food (meat and bad meat) were corrected in the game. It did not update the amount of health when consumed. Now everything is working.


Fixed a bug that occurred when saving a game with a low HP. for Example, when a player is starving and has a low HP, he presses save. Then he dies and continues the game. After that, the game was buggy.


In the game, a lot of work was done to optimize the load on RAM. Now the game consumes 80 percent less RAM! This optimization also makes it easier for the video card and CPU to work. Thanks to these changes, the mobile version of the game will get a full-size generation of the game world with a length of 30 locations (previously there were 15 locations for the mobile version). If anyone is interested in the android version of the game, you can download it for FREE here


Hello everyone You can already register in Google Play on the game page, and then you will be the first to know when this game will be fully available on Google Play. The mobile version of the game differs from this one only in the length of the game world. Instead of 30 locations that are generated during the game, 15 will be available. But in total, they will all be randomly generated as it is now in the windows version....






  • OS: Windows XP and newer
  • Processor: Athlon 2 X3 450
  • Memory: 1024 MB RAM
  • Graphics: GeForce EN9600 GT
  • Storage: 550 MB available space





  • OS: Windows XP and newer
  • Processor: AMD fx6300
  • Memory: 2048 MB RAM
  • Graphics: GTX 750TI
  • Storage: 1024 MB available space


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