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  • Acquitted

Congrats kid, you were acquitted. Time to go home. But guess who's waiting for you just outside the court? An even bigger & angrier mob than the first one that tried to kill you. Good luck.

Acquitted is a satirical fast-paced zombie shooter / hack-and-slash with elements of base building and turret defense that takes place on randomly generated and fully destructible maps. Fight for your life against decades of bad parenting & education that has physically manifested into a skateboard-swinging, feces-flinging horde of undead rage!

Choose from up to 18 different weapons and items to defend yourself against the hundreds of braindead hellbent on either putting you in a grave or a prison cell for refusing.

The controls are simple (WASD + mouse twin-stick shooter) and the game takes less than a minute to learn, but the difficulty and strategic complexity increase over time. But what kind of strategies are festering inside the brains of the braindead?

Small zombies will swarm you with a variety of hand weapons while others stand back and throw bricks and bottles. They will work together from different directions to surround you, use their sheer numbers and mass to trap you, flank your position, determine complex paths and even smash barricades to reach you. Besides inflicting damage with melee weapons and projectiles, they can also blind you with foul substances, control your movement by covering the map with molotov flames, steal your weapons and send you flying back with jump kicks. Gameplay gets very interesting and chaotic when several of these enemy strategies are combined at once.

Big zombies are few in number but incredibly powerful and dangerous. Some can grab you and eat you in a single bite, while others can bulldoze their way through walls to ruin your cover and open the floodgates to more threats. Often they act as large meat shields for smaller zombies advancing behind them. Thankfully they are too big to fit through small openings, which gives you lots of escape options (especially by placing barricades) - but don't expect them to stand near doorways letting you shoot them. They will try to find a bigger opening or, failing that, hide behind cover or circle your hiding spot menacingly as the smaller zombies ooze inside the building to flush you out. Big zombies also leave their bodies behind as obstacles, either blocking your path or maybe providing valuable cover.

How long will you last against the braindead hordes?

  • 100 levels
  • 18 different weapons and items
  • Huge mobs of braindead
  • Randomly generated maps with fully destructible environments
  • Customizable main character
  • Hand-drawn artwork
  • Original game music

Added a second layout for controllers where the aimer simply rotates with the joystick but doesn't zoom in or out with pressure Added settings for joystick sensitivity and aimer distance Please let me know if you are able to customize your controller to perform the way you want. If none of the settings feel good: I advise using the mouse and keyboard instead. For this game, the mouse seems to not have as much of a sacrifice of accuracy for speed (or vice versa) the way the joystick does. I recom...


Added windowed mode with adjustable size - there should be way to make the game work on any monitor now (also twitch streamers should have an easier time with their screen set up) Fixed the default controls / override for controllers (they must be selected in the options now so they won't override the mouse any more - you can leave your controller plugged in!) Fixed all known remaining resolution issues for the player death / pause screen etc (please let me know if any more occur) Fixed a bug wh...


Removed the eye-straining red damage flash, added a gentle red border + player flash + pain sound Improved support for the player death animation for non-1080p resolutions (please let me know if they don't look right on your screen and what resolution you have!) Balanced sound effect volume (AR15 and pistol are equalized with other sounds now) Added a brick dust cloud effect + sound to enemy brick throwers Added shell ejection sprites to all firearms NEXT STEPS: Continue improving the controller...


Made weapon drops more obvious with a spawning sound and light flash (don't want people to miss them anymore) NEXT STEPS: Continue improving the controller use, especially aiming with the right joystick (please let me know how it works - the joystick doesn't seem to perform as well as the mouse) Add an option to turn off the red damage effect that flashes on the screen Fix the player death animation on non-1080p resolutions Add windowed mode and preserve aspect ratio for ultra wide resolutions /...


Please let me know if anyone is still finding the sound turned off by default after this update. The volume controls are located in the pause menu on any level (I'll be adding settings options to the main menu soon too).






  • OS: Windows 7 / 8 or later
  • Processor: 1.7 GHz Intel dual core or better
  • Memory: 512 MB RAM
  • Graphics: Intel HD Graphics 500 series or better
  • Storage: 150 MB available space
  • Additional Notes: NOTE: works best on 1920x1080 screen resolution or larger - may not work properly on smaller screens (working on this), and sorting out some HUD issues on very large screens





  • OS: Windows 10 or later
  • Processor: 2.5 GHz Intel dual core or better
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 600 series or better
  • Storage: 150 MB available space


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