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  • Acquitted

Congrats kid, you were acquitted. Time to go home. But guess who's waiting for you just outside the court? An even bigger & angrier mob than the first one that tried to kill you. Good luck.

Acquitted is a satirical fast-paced zombie shooter / hack-and-slash with elements of base building and turret defense that takes place on randomly generated and fully destructible maps. Fight for your life against decades of bad parenting & education that has physically manifested into a skateboard-swinging, feces-flinging horde of undead rage!

Choose from up to 18 different weapons and items to defend yourself against the hundreds of braindead hellbent on either putting you in a grave or a prison cell for refusing.

The controls are simple (WASD + mouse twin-stick shooter) and the game takes less than a minute to learn, but the difficulty and strategic complexity increase over time. But what kind of strategies are festering inside the brains of the braindead?

Small zombies will swarm you with a variety of hand weapons while others stand back and throw bricks and bottles. They will work together from different directions to surround you, use their sheer numbers and mass to trap you, flank your position, determine complex paths and even smash barricades to reach you. Besides inflicting damage with melee weapons and projectiles, they can also blind you with foul substances, control your movement by covering the map with molotov flames, steal your weapons and send you flying back with jump kicks. Gameplay gets very interesting and chaotic when several of these enemy strategies are combined at once.

Big zombies are few in number but incredibly powerful and dangerous. Some can grab you and eat you in a single bite, while others can bulldoze their way through walls to ruin your cover and open the floodgates to more threats. Often they act as large meat shields for smaller zombies advancing behind them. Thankfully they are too big to fit through small openings, which gives you lots of escape options (especially by placing barricades) - but don't expect them to stand near doorways letting you shoot them. They will try to find a bigger opening or, failing that, hide behind cover or circle your hiding spot menacingly as the smaller zombies ooze inside the building to flush you out. Big zombies also leave their bodies behind as obstacles, either blocking your path or maybe providing valuable cover.

How long will you last against the braindead hordes?

  • 100 levels
  • 18 different weapons and items
  • Huge mobs of braindead
  • Randomly generated maps with fully destructible environments
  • Customizable main character
  • Hand-drawn artwork
  • Original game music

please keep the feedback coming, thanks guys!


small update - still working on the night mode effects, so they've been removed for now (coming soon)


The appearance of the map now looks far more like a riot - garbage, spraypaint cans, graffiti everywhere, cars on fire, etc. We've also added many new achievements, and made some gameplay improvements: Weapon drops happen more often Weapon drops are easier to see now with a spotlight under them C4 does more damage Stay tuned for more, and thanks again for your support - you guys rock!


Covering the map with graffiti, garbage, empty spray paint cans, fires, protest signs and all the sights that normally accompany a riot. Should make the atmosphere more intense and funny (the signs and graffiti are easy places to add humor). Any ideas for stuff or messages you'd like to see on the ground? Thanks for all your support guys!


Thanks for all your support and feedback guys, we'll keep updating the game! The next update will probably have many more achievements but also more riot decorations for the map - garbage, dropped signs, knocked over fences, fires, graffiti, etc. The game will start to look much more like a riot zone.






  • OS: Windows 7 / 8 or later
  • Processor: 1.7 GHz Intel dual core or better
  • Memory: 512 MB RAM
  • Graphics: Intel HD Graphics 500 series or better
  • Storage: 150 MB available space
  • Additional Notes: NOTE: works best on 1920x1080 screen resolution or larger - may not work properly on smaller screens (working on this), and sorting out some HUD issues on very large screens





  • OS: Windows 10 or later
  • Processor: 2.5 GHz Intel dual core or better
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 600 series or better
  • Storage: 150 MB available space


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