Age of Fear: The Undead King

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  • Age of Fear: The Undead King

Age of Fear: The Undead King is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, items, a novel hex-free battle system, morale, and flexible multiplayer.

Two long scenarios - play as an evil necromancer or a noble knight in fully voiced story driven campaigns!

Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.

Steam Workshop integration - create your own world and share with the community!

Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.

Low hardware requirements - the game will even work on that old laptop of yours.

Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!

Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.

AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!

Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.

So don't miss out! The game is waiting for you, play as good or evil, right or wrong, and be the person you feel you're supposed to be! Then change the world!

Hi all, recently we have been working on making our games launch on Steam Deck and we have first results: {STEAM_CLAN_IMAGE}/33896060/6928ac245e1321cc7843eb8f153354dc4daa47b8.png (the photo is courtesy of Micah - thank you very much for all your help!) It required re-implementing substantial portion of our graphics rendering engine and we still have a few edges to smooth out. Aside from that, Steam Deck is quite flexible in terms of controls and our game can use both touchpads as well as the mai...

2022-08-24

Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better. Change log: Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update. Slippery is less potent (10% slip chance and 30% chance of pushing away in melee). We track a few last triggered Global Events and make sure the same ones wo...

2022-07-15

Hi all, I hope you are well in the current heatwave. Don't forget to drink a lot of water! In this patch we are releasing quite a few new features (list below). The most noticeable are changes to Sea People and their base - we are introducing the new mode where you need to purchase buildings in order to unlock advanced unit types. We balanced that with adding more resources and gold to the campaign. Further optimisations for AI processing speed - we took advantage of several Java 17 features and...

2022-06-19

Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading. We upgraded to the more recent Java 17 (previously we embedded Java 10 with our games). That gave us access to many new features and optimisations. In our tests, the game engine is working around 40% faster. Complete attack types are displayed in the lower part of the screen. Our i...

2022-05-26

Hi all! Over the last few weeks we have deployed a few new features and other patches, and it's time now to produce a meaningful change log (I am sorry for not being up-to-date with those!). Pushing units around it the major mechanics we introduced about two weeks ago. Many explosive spells will now move units a bit, just enough to make space for your units to squeeze between and reach those vulnerable shooters and mages. Several units also received Pushing attacks due to their size, e.g. Ogres,...

2022-04-24

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 2000
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 1 GB available space

RECOMMENDED SPECS:

Recommended:

  • Processor: 2 Ghz
  • Memory: 2 GB RAM

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: 10.7 (Yosemite)
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 1 GB available space

RECOMMENDED SPECS:

Recommended:

  • Processor: 2 GHz
  • Memory: 2 GB RAM

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: All distributions
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 1 GB available space

RECOMMENDED SPECS:

Recommended:

  • Processor: 2 GHz
  • Memory: 2 GB RAM
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