Airships: Conquer the Skies

2 Rates
Add to Wishlist
Loading
  • Airships: Conquer the Skies

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.



Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.



Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.



Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards.



Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

Fixes three crash bugs: Crash caused by trying to get a variant of a decal that does not exist. Crash caused by assigning a ship command shortcut to none. Crash during combat caused by ammunition fetching getting confused. Plus, here's a screenshot of the diplomacy screen for the upcoming diplomacy update, featuring several additional transactions I've added: {STEAM_CLAN_IMAGE}/7946146/6d0491916f487e9c24ba8884dafcb6f00d5cd816.png I am also happy to report that the update is on track to release i...

2022-05-05

Crew no longer grab too much ammo for large weapons and then throw it away. Made sure that AI researches the technology it needs to upgrade its ship designs. The game now preloads all music tracks at startup to run more smoothly afterwards. Move-to command no longer has red outline when telling ship to move to the top of the combat area. Module restriction beams now flip correctly. Edit The first version of this update had a crash bug that has now been fixed. Make sure that you have the most up ...

2022-04-15

As previously mentioned, I really enjoy the history blog ACOUP. One of the things it's brought up recently is the difference between strategy, operations, and tactics in war. I want to talk about these in terms of how they map onto computer games, including mine. Strategy is about what you're trying to achieve, and the big-picture of how you are going to achieve it. "Conquer the world with my unstoppable legions of doom" is a strategy, if a simple one. Operations is about implementing strategy: ...

2022-03-27

Various bug fixes, mostly to the ship editor. Fixed a bug with the game getting confused about which fleet is which after loading a saved game. Fixed decals being lost when moving modules. Fixed a ship editor bug where if you right-clicked to pick up a module or decal, and then pressed a key to flip it or switch variants, it would not do so correctly. Fixed cases where ship could be focused on shooting and moving at the same time. Fixed incorrect red outlines showing up in the move ship command....

2022-03-25

After a great deal of community testing, multiplayer games should now be a lot more stable! Various networking stability fixes. Various performance improvements. Heavily decreased memory usage in long multiplayer games. Fixed a bug where you could not split off a fleet containing landships. Thanks to Sombrero for reporting it. Ships that are in the process of being boarded can no longer be put into the reserve. This is to avoid an exploit where you could lure all enemy boarders into a sacrificia...

2022-03-21

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 or later
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 128 MB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 7 or later
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 1 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: 10.7
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: 10.10
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

RECOMMENDED SPECS:

Recommended:

  • OS: Ubuntu/Debian/Mint
  • Processor: 2.2Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.
You must be logged in to post a comment.
HRK Live Support