Airships: Conquer the Skies

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  • Airships: Conquer the Skies

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.



Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.



Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.



Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards.



Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

Additions {STEAM_CLAN_IMAGE}/7946146/fa01e350a91044047e97c08283246c0400381969.png A whole lot of new sails courtesy of Orang. The old sails still work but can't be placed anymore. The new sails have fewer restrictions, and various advantages and disadvantages. I also updated a number of AI ship designs to use the new sails. {STEAM_CLAN_IMAGE}/7946146/bf63f2f8932fe8cf2506332ebe254a9f06ab72f1.png A whole lot of new armour and armour variants, mostly courtesy of YellowMiner. {STEAM_CLAN_IMAGE}/7946...

2021-02-08

I'm working on an entirely new system for saving and syncing conquest games. It's currently in beta, and it's not certain that it will make it into the game yet, but I thought you might enjoy a dive into the why and how of it. So yeah, this is a pretty technical post you can just skip if you're not into programming. tl;dr is: I'm doing things to make the game go faster. There's two closely linked things here: saving the game, and calculating checksums to make sure that multiplayer games haven't ...

2020-12-24

Features Improved user interface for selecting ship names: You can now set a prefix for your ships to have, and you can automatically choose distinct names or numbers when building multiple ships. The fleet list now has a compact mode and a select all button. You can replace modules, armour, paint, and decals in the ship editor by selecting them and choosing "replace". You are no longer prompted to name dragon riders and fleshcrackers. Toggle for switching to placing decorations underneath the s...

2020-12-10

Time Scales Until recently, time has been a bit... vague in the game. Ships took some time to build, some time to move somewhere. But it's useful for players to be able to tell how long a process will actually take. Which led to the question: how much in-game time passes in a second of the player's time? Obviously, an airship takes longer than a minute to build, so there's some time warp factor at work. Interestingly, ships do have a speed expressed in km/h, and since they move at a certain spee...

2020-11-08

Fixed crash in tech tree when you're not generating any research. Fixed possible data corruption when saving melee boarders.

2020-11-08

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 or later
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 128 MB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 7 or later
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 1 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: 10.7
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: 10.10
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

RECOMMENDED SPECS:

Recommended:

  • OS: Ubuntu/Debian/Mint
  • Processor: 2.2Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.
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