Airships: Conquer the Skies

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  • Airships: Conquer the Skies

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.



Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.



Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.



Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards.



Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

Time Scales Until recently, time has been a bit... vague in the game. Ships took some time to build, some time to move somewhere. But it's useful for players to be able to tell how long a process will actually take. Which led to the question: how much in-game time passes in a second of the player's time? Obviously, an airship takes longer than a minute to build, so there's some time warp factor at work. Interestingly, ships do have a speed expressed in km/h, and since they move at a certain spee...

2020-11-08

Fixed crash in tech tree when you're not generating any research. Fixed possible data corruption when saving melee boarders.

2020-11-08

A wondrous All Hallows' Eve to you! Here is small update, featuring a new monster, as is traditional: New plant-monster type, the Titan Bladeweed. Aerial torpedoes and guided missiles now get the powerful explosives bonus. Updated ship set by Towarish. Replays should finally no longer diverge. Additional times of day for the winter months. Defence and espionage screens now show the right weather for the season. (And no, it's not DLC, it's a game update. Steam is just mis-labelling the event.)

2020-10-31

I've completely reworked the conquest mode victory and defeat screens. There are now pretty new artworks courtesy of Karina, and a set of graphs and replays. {STEAM_CLAN_IMAGE}/7946146/dac89947296188de77e7bf560bb576b2025371d1.png {STEAM_CLAN_IMAGE}/7946146/b03b46df2192794682635e957cd6f3db278e21c0.png There is now a calendar. Research, construction, and city takeovers now show how long they will take. The calendar is moddable, and different for cultist empires. {STEAM_CLAN_IMAGE}/7946146/03989a44...

2020-10-27

In this release, I've focused on fixing up the rules of combat and what happens after combats, and the AI of boarders and planes. Also, there is now a "Send Feedback" button in the replay system that lets you send me the replay with a comment and bookmark of what you're seeing. Combat and Post-Combat There is now a one-minute countdown to a draw if nothing interesting happens in a combat. There's an overlay that turns up and counts down the final 20 seconds. Landships are no longer lost if they'...

2020-10-14

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 or later
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 128 MB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 7 or later
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 1 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: 10.7
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

RECOMMENDED SPECS:

Recommended:

  • OS: 10.10
  • Processor: 2.2 Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

RECOMMENDED SPECS:

Recommended:

  • OS: Ubuntu/Debian/Mint
  • Processor: 2.2Ghz+ Dual-core
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.
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