Description: Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.
The Next Gen of Adventure Games - Player driven pacing, no cutscenes. Transforming Gamespace - Mechanical mansion deconstructs around you. Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace. Different Play Styles - Sneak or gung ho! Episodic Releases - Pay as you go or get a season pass. VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.
Want to know more about the team? To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix.
Greetings fans and followers of Albino Lullaby! We at Ape Law are super excited to finally show off some of Albino Lullaby: Episode 2. We have a packed update for you so let's get to it! After much ado we are finally able to announce a solid release date for Episode 2 ! We intend to release on steam...
Hello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes:...
Hello everyone, For the past few weeks I have been working with the HTC Vive and coordinating with other fans / supporters of the game to correct the current issue with Albino Lullaby’s current Vive and SteamVR Support. I am excited to announce that Albino Lullaby now has proper Stereo 3D and Positi...
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*languages with full audio support