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  • Anomalies

Anomalies may be a game, then again it may not. One user described it as "A million musical leeches, waiting to suck the serotonin from my brain."

Another said "I don't even know what to say about this one. It honestly freaked me out a little."

A particularly enthusiastic user stated "Wish I had some kind of supercomputer to push the limits on this thing... I'm pretty sure it would reveal the secrets of the universe."

A Fine Art Game
Anomalies is an experimental generative art game. There are no levels, points or objectives. It is a "game" in the loosest sense of being an amusement or pastime, an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.

Generate and Explore
You can randomly generate the anomalies, or you can change the anomaly's parameters manually with a series of sliding dials in order to tweak your creation. Use the controls to explore Anomalies, and the unique sights and sounds they generate.

Sights and Sounds
Anomalies are both audio and visual phenomena, the parameters that effect one effect the other. Some are strange and discordant entities, while others are symmetrical and harmonious. All the images and "songs" you hear in the demo video were produced through the program's algorithms.

Other Options
Using a built in screen capture button, you can collect snapshots of your handiwork. Use it as desktop wallpaper, or share it with your friends. If you want to revisit a favorite anomaly, you can also save it and load it again later. There is also an auto timer feature that cycles through anomalies automatically, allowing you to sit back and enjoy the show.

I call Anomalies "experimental" because of the way in which I developed it. I started with a simple idea - "what would trees look like if they grew in space?" - and began to create fairly simple, branching structures. Once that was working, I thought about different colors and textures. Each stage brought new questions and possibilities - "what if they move or wiggle? What it they make sounds? What if they produce flames or particles?" - and so on, until I arrived at what you see in the program. So I had no idea what it would end up like when I started it. Though I have moved on to other projects, I still think about more possibilities for Anomalies. I do hope to be able to return to working on this program at some point, but I will not give any promises right now...

Ever since I started Anomalies, and added sounds to it, I have always been fascinated with some of the music it produces. I've been compiling these songs into different albums, some of which are available here on Steam. {STEAM_CLAN_IMAGE}/26705830/9215f9900a53aafc5e012f83142d960987c541dd.jpg "Oddities" is the latest of these records. It is actually a collection of songs that, for various reasons, did not make it onto any of the other albums. You can listen to and download the album for free on m...


This fellow has shared his Anomalies, some randomized, some hand crafted, on his YouTube channel. I really love seeing some of the things people experience with this game, as it can sometimes even surprise me, the game developer. Here's another one, part of a presentation of Procjam entries, he seems to get a real kick out of it and almost "explodes" his computer. Feel free to comment on these video or share your own videos or scre...


I have added another two guides to the community hub. The first one covers how to use the Options Menu in Anomalies. It is just a video guide at this time, but I plan to write another article about it as well. You may notice that I do not discuss the Harmonious Sounds Only, or the Advanced Spawn Menu options. These are actually getting their own, dedicated guides. The Advanced Spawn Menu is described in this guide:


I have added a guide that has a video demo of how to influence the way Anomalies makes music. Check it out here: You can also read the same information in a text format, with images on IndieDB here:


Some of you may not notice any changes. They are indeed very slight. Default Shaders I have made the bloom and outline shaders active by default. This will only effect new players, as your existing settings will over-ride this. Remember, you can always alter the shaders by accessing the Options menu. Activate or deactivate shaders by clicking on their associated radio buttons. {STEAM_CLAN_IMAGE}/26705830/c371fa4e1320f04f2772abc9a56ab5a42ff24077.jpg Movement and Speed Instructions Another small c...






  • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
  • Processor: No processor specified
  • Memory: 1 GB RAM
  • Graphics: 64 MB 3D video card
  • DirectX: Version 9.0
  • Sound Card: required
  • Additional Notes: Anomalies is made with 3D GameStudio A7 Engine - specs are based on 3dgamestudio's website





  • Memory: 2 GB RAM
  • Graphics: 256 MB video card
  • Additional Notes: Shader 2.0 support


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