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  • Antichamber

Antichamber is a complex puzzle game in which doing the impossible may be the only thing that allows you to move forward. The game was developed by Alexander Bruce and published by Demruth on January 31st, 2013.

This isn't your everyday puzzle game. This is a title that will bend your mind to the point of breaking by throwing curveballs at you that will utterly baffle you. Twist and turn your psyche until you manage to unravel the puzzle right before you and then move on to another. The Escher-like world is filled with insane imagery like hallways that will wrap around each other, space that will reconfigure itself in strange ways, and things that should be impossible to do are exactly the thing that must be done. A terrific and unique puzzle/adventure experience that you can't find anywhere else.

Antichamber isn't a game where you figure out how things work. Nothing that works in other games works here, so you better be prepared to open your mind to new and strange solutions to puzzles that seemingly can't be solved. All of your expectations will be subverted as you progress further into this psychological experience that just keeps on surprising you in new and weird ways. Enjoy the trippy visuals of a non-Euclidean world and hear an incredibly strange and soothing soundtrack that was composed by Siddhartha Barnhoorn.

Buy this puzzle game today and have some fun with a gun that has the ability to create, destroy, and even manipulate matter!

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Years after Antichamber befuddled and flummoxed those who played it, there are trickles of new players discovering this gem for the first time. “Made my brain hurt”, commented one a few days ago. “Every level is super mind-blowing” said another. Even years after I first played and completed this baffling puzzle game from Alexander Bruce, I recently came back to d...


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I love puzzle games. But it s not beating them that s the exciting part: it s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal s portals, there s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture? Why does one puzzle feel thrilling while another feels like a flat mental grind? I ve asked three ...


There are exactly 72.4 indie games released each day. Okay, so no, there aren't - I made that number up - but it often feels like there are. Certainly new games are being released at a rate that makes it all too easy to miss out on some quality stuff. To the Humble Indie Bundle's credit, it's consistently one of the most effective ways to catch up on some of the very best indie titles. Now we have the eleventh such bundle, letting you pay what you want for games like Antichamber, The Swapper a...


Another Humble Indie Bundle? What a strange turn of events. I thought for sure that Humble was going to suddenly and inexplicably shut down their massively successful enterprise this time around. I mean, they’re on Humble Indie Bundle 11 now. What a gross number. Ten – nay, X – was so svelte, so confident. It plucked the olive from life’s martini glass just so, and we all just wanted its gaze to fall on us for a single precious second. So seriously, what’s even the ...




  • OS:Windows XP SP2, Vista, or Windows 7
  • Processor:2.0+ GHz or better (dual core recommended)
  • Memory:2 GB RAM
  • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
  • DirectX®:9.0c
  • Hard Drive:1 GB HD space
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