ARCANIUM: Rise of Akhan

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  • ARCANIUM: Rise of Akhan



Welcome Adventurers!

ARCANIUM: Rise of Akhan" is an ambitious and unique title. A Story-driven, single-player Strategy Card game of epic proportions, that merges the "Roguelike" & "Deckbuilding" genres in many new ways. Arcanium is a tale of fellowship and bravery and is set in a fantasy world of anthropomorphic animals in which good, evil, magic and technology collide.

Form a party of three Heroes and embark on a dangerous journey in order to defeat Akhan the Calamity, and save the World of Arzu from destruction. But beware, should one of your party members succumb to corruption, your quest has come to its end!

Here at SUPERCOMBO games, we are inspired by some of our favorite games like the “Lord of the Rings” LCG (Fantasy Flight), Dungeons and Dragons (Wizards of the Coast), Slay the Spire (Megacrit), Faster than Light (Subset Games), Hearthstone (Blizzard Ent.), and classic RPG games like Diablo (Blizzard Ent.) and Baldur's Gate (Bioware). We are also board games fanatics and relish in a good “Choose your own adventure” book. We wanted ARCANIUM to borrow some elements from all these amazing titles, genres and mediums. The result is a unique and genre-defining game that we hope will inspire you in return and scratch the nostalgia itch you may have for some of the games that we all played growing up.




The game features unique mechanics that set it apart from the other existing titles in the Genre:

Explore a vast continent broken down into several Provinces each with a unique feel and a different set of challenges. Each province represents one "Chapter" of our story and can be replayed any number of times with various difficulty levels.

This is our fancy terminology to say that you are in total control of your own Journey! Roam freely inside full-3D procedural maps, but keep an eye on the corruption meter... The longer you stay in a Province, the harder the enemies get!

Extra chance to ambush the enemy at Night, extra chance to encounter “Elusives” during the Day, the mechanic offers a deep and exhilarating layer of immersion that has a direct impact on every decision you make.

Choices you make have a lasting impact on the rest of your Run. Environmental hazards, corrupted tiles, handicaps, and dangerous curses await! The Provinces you visit evolve and crumble before your eyes, as you make your way to Akhan's Lair.

Every turn you must choose your abilities wisely, coordinating all three heroes in your team from a common pool of action points. Our innovative combat system is easy to learn while offering tremendous strategic depth.

Control a party of three Heroes that act individually on the battlefield, and each have their own abilities (and Ultimate abilities), equipment, and upgrades. In battle, Heroes can even swap with each other, allowing the healthier Heroes to step in front of the incoming damage and protect your more fragile party members.

Many unique heroes with varying mechanics and themes to keep you brainstorming for new compositions and combinations. Each have a unique starting deck of Ability cards that fits one of 6 classes. Triple Supports? All ranged Abilities? Damage-over-time heavy? Anything goes! Find the play-style that works for you.

Find powerful Artifacts, gain new Ability cards, learn cross-character Abilities, and discover consumable items throughout your journeys. You can edit your Heroes' Ability decks and Equipment rosters at any time outside of combat.

Arcanium has tons of content to unlock and offers massive replayability. Playing Heroes will level them up between Runs and progressively unlock their full sets of 24 ability cards. Additionally, reaching certain milestones on your favorite Heroes will enhance their look via skins and other various cosmetic items so that you can slay your foes in style!


ARCANIUM is our first title under the name SUPERCOMBO. The studio was created in late 2017 by a small team of 4 passionate individuals composed of Remi Marchand (CEO, Lead Designer & Game director), Josh Kohlmeier (Technical director & Lead developer), Jacob Rommann (Senior developer) and Jaslynn Tham (Art Director). Together, we created an IP that feels as welcoming as it is epic, filled with bold and colorful characters, and places to explore. So far the game has been self-funded. Throughout the development period we have hired dozens of experts in various fields (music, sound effects, art direction, creative writing, etc…) and immersed ourselves with our community to help bring our vision to life.

We are a serious team of creative game developers that are also business growth-oriented. Our mission is to surprise and delight players by creating unique, innovative games that explore uncharted areas, exude creativity and have a strong emphasis on storytelling.

Hey everyone, it has been a while since our last update, and we wanted to come forward with some exciting news for ARCANIUM. We apologize for the delays and want to thank you for your patience. We spent most of the last weeks in meetings and working on a once-in-a-lifetime deal with an unannounced platform. This deal is the opportunity for the game to gain massive exposure and reach players all over the globe. We cannot be more excited about what is coming next! What does this mean for ARCANIUM?...

2021-07-15

Dear Arcanium family, Sorry for the hiatus! We've been super super super busy on several fronts and should have a pretty major patch coming out later this month (aiming for the week of the 21st of June). Let me explain what's been happening behind the scenes... First of all, we have been working on implementing a brand new localization system (fancy word for translation) to support several languages. We'll make an official announcement soon about this but Arcanium will be coming out in 5 or 6 ne...

2021-06-15

Patch Notes: 5/31/2021 - v10.28 Bug Fixes - Fixed Ancestral Sash to give 2 Armor correctly, and add bonus armor if applying new chi while already having chi. - Fixed Skaros Skycaller from casting his Skycall on himself. - Fixed typo on Mistguard Bracers and Reworded Big Game Net and Meditate (Misty). - Ensured the Fixate keyword would be bold. - Added Piercing tooltip to Sharpened Blade and Go for the Eyes (Milady). - Fixed Bane 12 from reading 0 instead of 1 less ult cost.

2021-06-01

Patch Notes: 5/29/2021 - v10.27 Bug Fixes - Fixed Super Elite mutations lingering on the center enemy for the rest of the run if choosing that option. - Changed Mathra the Ancients Mutation option to Unbearable Stench from Heightened Senses. - Fixed Tamarii Mender / Apothecary Gobo not applying their passive to themselves after the Cleanse change. - Fixed Packleader Fenryr showing Bleed tooltip for his passive instead of Power. - Fixed Silkweaver Sy'thars passive from also not applying properly ...

2021-05-30

Hey everyone! So we all agree, Mutations are too reliant on RNG and can be horrible to deal with or not much of an impact depending on who it lands on. So we've decided to remove them from the Apex difficulty, and make them a more intended choice for the players. When landing on a Shard Battle, you'll be presented with just fighting the Super Elite, or fighting that Super Elite with a specific Mutation for the bonus rewards! It's much more reliable! Have fun! Patch Notes: 5/28/2021 - v10.26 Upda...

2021-05-28

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.4 Ghz
  • Memory: 8 GB RAM
  • Graphics: 512mb Video Memory, capable of OpenGL 2.0+ support
  • Storage: 3 GB available space

 

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