Aseprite

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  • Aseprite

Aseprite is a pixel art tool that lets you create 2D animations for videogames.

Features

 

  • Compose sprites using layers & frames as separated concepts
  • Create images in RGBA or Indexed color modes
  • Open/Save GIF animations, sequence of PNG files, etc.
  • A timeline where you can copy/move layers, frames, or specific images
  • Animation tools: Real-time animation preview, onion skinning, tag frames
  • Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
  • Export/import sprite sheets
  • A command line interface to automate conversion and sprite sheets generation
  • Updates for the whole v1.x series up to v1.9.

 

These two weeks are the last chance to get Aseprite at $14.99. We're planning to increase the price to $19.99 on June 1, or probably a couple of days before on Steam because price changes go through a review process on Steam. Remember that this doesn't change anything for current users, you don't need to pay again to continue receiving updates!

2020-05-18

Hi asepriters! We hope you are taking care of yourself in these hard moments we all are living. Today we are releasing Aseprite v1.2.18 with important fixes and a little new feature which you can start playing with: Added pen pressure sensitivity and dynamic parameters on Windows, macOS, and Linux Added support to detect eraser tip on Linux Added addition mode back for Hue/Saturation filter New possibility to create extensions with scripts Possibility to scroll menus that are off the screen Now ...

2020-04-24

Hi asepriters! Today there is a new release with some bug fixes: Added possibility to select multiple tiles with double-click + dragging mouse Fixed custom brushes + tiled mode Added app.fs object in Lua API Added Dialog{ title="text", onclose=function } constructor Added Dialog:shades{} widget Added Image:saveAs{ filename, palette } function Now we can use full paths in the file selector Fixed Shift+Enter keyboard shortcut Fixed bug zooming when we are drawing Fixed pasting text on empty cel Fi...

2020-03-11

New version with several bug fixes and enhancements: Added custom brushes + inks: custom brush with lock alpha mode (#2133), with eraser (#1408), with shading (#1615)Now links are preserved when copying cels between layers (Steam thread)Save grid bounds inside .aseprite files (#688)Sprite sheet changes:File Export Sprite Sheet UI redesignedFile Export Sprite Sheet includes the Packed sprite sheet type (like -sheet-pack), new “Split Layers/Tags” options (like -split-layers/-split-tags)Include...

2019-11-19

Today we’re releasing a new version with an important fix for a crash using reference layers (you should update your version), and a couple of new features: Added new Edit Paste Special options to paste the clipboard content into a new sprite or layer:Edit Paste Special Paste As New SpriteEdit Paste Special Paste As New Layer (Ctrl+Shift+V)Edit Paste Special Paste As New Reference LayerAdded Layer New… New Layer Via Copy/Cut options to convert the selection into a new layer (Ct...

2019-07-02

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows Vista, 7, 8, or 10
  • Memory: 128 MB RAM
  • Storage: 40 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Mac OS X 10.9
  • Memory: 128 MB RAM
  • Storage: 40 MB available space

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Ubuntu 14.04 32-bit or 64-bit
  • Memory: 128 MB RAM
  • Storage: 40 MB available space

 

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