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  • Aseprite

Aseprite is a pixel art tool that lets you create 2D animations for videogames.



  • Compose sprites using layers & frames as separated concepts
  • Create images in RGBA or Indexed color modes
  • Open/Save GIF animations, sequence of PNG files, etc.
  • A timeline where you can copy/move layers, frames, or specific images
  • Animation tools: Real-time animation preview, onion skinning, tag frames
  • Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
  • Export/import sprite sheets
  • A command line interface to automate conversion and sprite sheets generation
  • Updates for the whole v1.x series up to v1.9.


These two weeks are the last chance to get Aseprite at $14.99. We're planning to increase the price to $19.99 on June 1, or probably a couple of days before on Steam because price changes go through a review process on Steam. Remember that this doesn't change anything for current users, you don't need to pay again to continue receiving updates!


Hi asepriters! We hope you are taking care of yourself in these hard moments we all are living. Today we are releasing Aseprite v1.2.18 with important fixes and a little new feature which you can start playing with: Added pen pressure sensitivity and dynamic parameters on Windows, macOS, and Linux Added support to detect eraser tip on Linux Added addition mode back for Hue/Saturation filter New possibility to create extensions with scripts Possibility to scroll menus that are off the screen Now ...


Hi asepriters! Today there is a new release with some bug fixes: Added possibility to select multiple tiles with double-click + dragging mouse Fixed custom brushes + tiled mode Added app.fs object in Lua API Added Dialog{ title="text", onclose=function } constructor Added Dialog:shades{} widget Added Image:saveAs{ filename, palette } function Now we can use full paths in the file selector Fixed Shift+Enter keyboard shortcut Fixed bug zooming when we are drawing Fixed pasting text on empty cel Fi...


New version with several bug fixes and enhancements: Added custom brushes + inks: custom brush with lock alpha mode (#2133), with eraser (#1408), with shading (#1615)Now links are preserved when copying cels between layers (Steam thread)Save grid bounds inside .aseprite files (#688)Sprite sheet changes:File Export Sprite Sheet UI redesignedFile Export Sprite Sheet includes the Packed sprite sheet type (like -sheet-pack), new “Split Layers/Tags” options (like -split-layers/-split-tags)Include...


Today we’re releasing a new version with an important fix for a crash using reference layers (you should update your version), and a couple of new features: Added new Edit Paste Special options to paste the clipboard content into a new sprite or layer:Edit Paste Special Paste As New SpriteEdit Paste Special Paste As New Layer (Ctrl+Shift+V)Edit Paste Special Paste As New Reference LayerAdded Layer New… New Layer Via Copy/Cut options to convert the selection into a new layer (Ct...






  • OS: Windows Vista, 7, 8, or 10
  • Memory: 128 MB RAM
  • Storage: 40 MB available space






  • OS: Mac OS X 10.9
  • Memory: 128 MB RAM
  • Storage: 40 MB available space






  • OS: Ubuntu 14.04 32-bit or 64-bit
  • Memory: 128 MB RAM
  • Storage: 40 MB available space


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