Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.
The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.
Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.
Automation also features an in-game exporter which allows you to export and drive your vehicles in BeamNG.drive. The exporter is simple to use: design your car and engine in Automation, tune them to your liking, hit the export button, start up BeamNG.drive and your new car is right there in the vehicle list, with the aesthetics as well as many of the fine engineering and performance details of your car design simulated accurately
The Automation team is stoked to announce that in collaboration with BeamNG we have created a simple-to-use, in-game exporter that allows you to drive your Automation cars in BeamNG.drive.
On July 13th we will have a joint release with BeamNG, who are adding the Automation test track to their game! For more info, check out the official announcement posted here on Steam and the Exporter FAQ.
Just a quick fix to some of the most reported issues, plus a few little polish things. Most importantly, we're found and fixed a major performance issue that was introduced in LCV4.2.13. LCV4.2.14 General Fixes Improved game launcher to be better at detecting GPU crashes in the game log Fixed big performance issue Fixed the renaming of Sequential gearbox to Auto Manual breaking exports Fixed crash due to exhaust count Fixed Lua error when loading car with mod body that is not installed Fixed cra...
It has been rather quiet for a month, high time not only for a patch but also for an update on what is currently being worked on. The big changelog you see below is only a part of what we've done as a lot of our focus has been on the campaign, which has been fixed and polished up and quite likely is in a better state than the current 4.1 campaign, but not quite ready to go yet as we're doing some more deeper testing attempting to run into those likely still present nasty bugs ourselves first. {S...
Progress has continued to be good since the last patch, with a significant part of our efforts going towards straightening out the campaign, which is being tested and fixed up internally at the moment. For now we have a decently sized patch for you with all sorts of fixes and improvements. {STEAM_CLAN_IMAGE}/8118030/8cf8cd66e9eee6c2af021fd7adc6fe39ba7a9b78.jpg A beautifully detailed WIP project by Sean Black. Pieces of the various campaign fixes and additions are making it into the sandbox too, ...
Things continue to progress nicely, as this big patch is showing. Also we've made big steps towards bringing back campaign mode, which should be in one of the next updates.. still plenty of fixes required before then. In this update we have a big mixed bag of everything for you, gameplay additions, loads of fixes, and many improvements to the BeamNG Exporter. {STEAM_CLAN_IMAGE}/8118030/668425893ac020c67637113ba1d0a923d088661f.jpg The Athena R by slashdotretro3. Here is the chunky LCV4.2.11 chang...
A quick hotfix for some issues that popped up in 4.2.9, as well as a bigger update to the BeamNG Exporter. General Fixes Fixed various issues with undo / redo system Fixed fixture UI not clearing when displaying rim category Fixed issues with switching between fixtures with Fixed a few fixture materials being identical Fixed fixture reflectors being turned on by default Fixed invisible headers on V6 transverse engines Fixed taillight fixtures having names Optimized car saving times BeamNG Export...
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