Avenging Angel

  • Avenging Angel

Avenging Angel is a story-driven FPS/Adventure game set in a post-apocalyptic steam-powered world.

The story takes place in Northern City States, in a post-apocalyptic steampunk setting, roughly 10000 years from our current day and age, where 21st Century has not only passed from history to legend, but also from legend into myth. You are an Associate of the Inventors Guild, a freelancer/adventurer, dropped on an island in the Atlantic Ocean on a routine maintenance job. As you venture through the island, it becomes clear that there is nothing remotely routine about this mission as you are pulled into the web of personal, international, as well as metaphysical, conflict and conspiracy. Decipher forbidden history, learn about forgotten tragedy, and in the end, learn something about yourself.

A story-driven adventure FPS set in a steampunk world.  Interact with NPCs (with full voice over) to take on quests to progress in the story or discover new locations on your own. Explore, interact, and fight your way through the island to discover its history and purpose.

Dual-wield powerful weapons, both melee and projectile. Gun down your enemies with pistols, wreak havoc with a grenade launcher, or do both, at the same time. Choose any combination of weapons you like.

A multitude of enemies: deranged automatons, malfunctioning cyborgs, and science projects gone wrong. Equip and mod your "Goggle Glass" to discover hints and secrets invisible to the naked eye.

Download information and read journals from SoulFire terminals and "Orbnals". Discover and read notes, books, and new crafting and modding recipes.  Mod your weapons into more powerful versions and discover new "Goggle Glass" features. Collect and utilise power-up potions, or discover ingredients and craft them yourself using alchemy.

Your journey begins now!

In-game changes: - Field Tool bug at Advanced Weapons Testing now fixed - Workbench weapon storage icons updated Settings updates: - Invert X & Y Axis - Minimap rotation toggle on/off We are now working on a larger optimisation update, which involves all outdoor areas. We will need a minimum of 15 days to develop it. This update should enable players with older rigs to get better a better frame rate in the said areas.


We would like to highlight the combat movement in Avenging Angel. The STRAFING and DODGING were not part of EA, and when we brought those along, we, based on the feedback from the test players, thought that the game was too easy. The strafing and dodging enabled test players to "dance" around the melee enemies, at least in bigger environment, without receiving one single hit. As we listened to feedback, it became pretty obvious, that this wasn't the whole truth. There are clearly those who wish ...


v1.0.3 - The default difficulty level has been now set to “Casual”, and the “Hard” mode must be activated from the main menu. - In the beginning of the game, the cutscene when landing to the platform at the outpost, some players have experienced a frame drop when the save system updates the save file. This is most likely due to antivirus application checking the autosave write process. This is now concealed. - A new weapon can now be crafted in the beginning of the game. The blueprint and ALL th...


Avenging Angel v1.0.2 is now available for download. Terrain optimizations Various UI fixes Various bug fixes


Avenging Angel has now been fully released. Thank you each and every one of you who have supported us throughout the years. We are painfully aware that this took a lot longer than we anticipated, but we have essentially redone the entire game. That means all graphical assets, animations, foley, and music. Everything. We brought in a lot of new features such as status effects, a lot more varied weapons, new enemies, and new areas. We sincerely hope you enjoy the game.





  • OS: Windows Vista SP2
  • Processor: Intel Dual-Core 2,4GHz or AMD Dual-Core Athlon 2,5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 GTX or AMD Radeon HD 5800 series with 512 MB VRAM
  • DirectX: Version 11
  • Storage: 5 GB available space



  • OS: Windows 7 SP1 or Windows 8.1
  • Processor: Intel Quad Core or AMD FX-8320 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7800 series with 1 GB VRAM or higher
  • DirectX: Version 11
  • Storage: 5 GB available space
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