Banners of Ruin

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  • Banners of Ruin

The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot.

Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause have a set of unique cards and abilities that may augment your deck in powerful, exciting ways. Defeat each of the elite opponents in your path to the city's Guard Captain and cripple the Enders at their core. You and your brethren may fall at this attempt, but there will always be others to carry the torch. House Blackfoot will remember, and they will never relent. Encounter a series of scenarios as you travel through the city which may help you, but at the expense of some moral ground.

  • Build your deck by looting, buying and unlocking a myriad of cards.
  • Beavers and Bears? Or Wolves and Weasels? Build a party of up to 6 throughout your run to battle your foes.
  • 6 Races to explore with unique racial card pools and passives to choose from.
  • Ding! Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
  • Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
  • Which way? Navigate the streets in a dynamic card driven campaign.
  • Decisions. Reveal and engage in varying encounters on your journey which can have positive and negative outcomes.
  • Fight an increasingly challenging array of enemies with exciting AI behaviours.
  • Another failed attempt? Earn tokens after every run to unlock new cards and passives into the game to help you achieve victory.

We think Banners of Ruin is in a really enjoyable place right now. There's plenty to expand upon, balance and polish - a lot of the artwork needs a rendering pass (the game requires a huge amount!) - but we think there's plenty of depth to explore. As long-standing fans of deckbuilders like Dominion, we think the game offers a deeper, more unique flavour of deckbuilding while introducing new mechanics like positions, characters, equipment and races!

The game is designed to be re-played, with at least 4-6 hours of content, a fun core gameplay loop and an unlock system that increases the pool of cards you want to see over the course of successive runs. We want you to know that content is our biggest priority going forward, but also that it's all being created by a tiny core team of two, with an extremely talented composer.

There's so many exciting things we want to do with Banners of Ruin, and we know it might not come as quickly as you'd like, but nevertheless we hope you'll choose to support us and most importantly - love the game! We've got plenty of ideas in mind and we'd like nothing more than a vibrant community to join us in exploring them.

Don't hesitate to contact us if you're having issues, want to provide some feedback, or just tell us which animal you think is the best :)

(P.S. it's Bears.)

- Endris no longer spawns a Hidden Strike for a random party member if his attack was evaded, or blocked by a barricade. Now the entire intent is evaded, and no card is spawned. - Quarterstaff now deals 8 damage. - Oaths and Modifiers that affect damage-output are now run before character statuses and passives. This also fixes the Juggernaut passive being run after the Heathens Oath, blocking damage from ruin cards that should have exceeded its damage threshold. - Charge now applies to Shrapnel'...


Hey everyone, The Steam Awards are back, and it would mean the world to us if you could nominate Banners of Ruin! {STEAM_CLAN_IMAGE}/37646280/9b7e8ed31e8f7e909b91758e7f81164e0e487a6d.png If you liked the game and its various free updates, and if the challenge was up to your expectations, please consider nominating it in the Best Game You Suck At category! Of course, you can also nominate Banners of Ruin in another category if you feel like it. :) Thank you very much for your support! ❤


- Updated translation for Portuguese Brazilian, featuring all the new content in the Hunters Update. - Fixed some inconsistencies with how Weapon Damage was used on some Weapon Cards, which meant, in part, a Wolf using their Racial Ability to play other characters' weapons could deal their own Weapon Damage instead. - Fix for an exploit in the Arena scenario, where restarting the game during the second fight would consider it won after reloading. - Fix for Besiege not working correctly for singl...


- Fix for The League scenario offering Shields as Primary Weapon Cards, leading to a skinning issue that soft-locked combat during the opponent's turn. - Fix for missing mipmaps on new Weapon Card icons.


- Red Powder was meant to now be excluded from being offered after combat, however Pink Powder was erroneously changed instead. This is now fixed. - Fix for new weapons not responding to Upgrade Tokens (as well as RoundShield and HeavyShield). - Fix for Stand or Perish scenario displaying white artwork after entering the scenario. - Fix for Sparring Partner scenario showing -400fl for the top option, but only requiring and charging 350fl - Fix for Fenra failing to find targets on the first turn ...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bit)
  • Processor: 2.0 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 2Gb VRAM, OpenGL 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space





  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space


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