Banners of Ruin

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  • Banners of Ruin

The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot.

Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause have a set of unique cards and abilities that may augment your deck in powerful, exciting ways. Defeat each of the elite opponents in your path to the city's Guard Captain and cripple the Enders at their core. You and your brethren may fall at this attempt, but there will always be others to carry the torch. House Blackfoot will remember, and they will never relent. Encounter a series of scenarios as you travel through the city which may help you, but at the expense of some moral ground.

  • Build your deck by looting, buying and unlocking a myriad of cards.
  • Beavers and Bears? Or Wolves and Weasels? Build a party of up to 6 throughout your run to battle your foes.
  • 6 Races to explore with unique racial card pools and passives to choose from.
  • Ding! Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
  • Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
  • Which way? Navigate the streets in a dynamic card driven campaign.
  • Decisions. Reveal and engage in varying encounters on your journey which can have positive and negative outcomes.
  • Fight an increasingly challenging array of enemies with exciting AI behaviours.
  • Another failed attempt? Earn tokens after every run to unlock new cards and passives into the game to help you achieve victory.

We think Banners of Ruin is in a really enjoyable place right now. There's plenty to expand upon, balance and polish - a lot of the artwork needs a rendering pass (the game requires a huge amount!) - but we think there's plenty of depth to explore. As long-standing fans of deckbuilders like Dominion, we think the game offers a deeper, more unique flavour of deckbuilding while introducing new mechanics like positions, characters, equipment and races!

The game is designed to be re-played, with at least 4-6 hours of content, a fun core gameplay loop and an unlock system that increases the pool of cards you want to see over the course of successive runs. We want you to know that content is our biggest priority going forward, but also that it's all being created by a tiny core team of two, with an extremely talented composer.

There's so many exciting things we want to do with Banners of Ruin, and we know it might not come as quickly as you'd like, but nevertheless we hope you'll choose to support us and most importantly - love the game! We've got plenty of ideas in mind and we'd like nothing more than a vibrant community to join us in exploring them.

Don't hesitate to contact us if you're having issues, want to provide some feedback, or just tell us which animal you think is the best :)

(P.S. it's Bears.)

- Patch Firstly, thanks to everyone for playing! The response has been quite overwhelming, and brought a welcome burst of enthusiasm to the playerbase. We've been listening to all your feedback since our launch into full release, and this patch aims to address much of that. Informant Escape Scenario One thing that became clear was that our intent for the design of the new Informant Escape scenario was not being well communicated, causing some frustration among players. This, along with many fixe...


After a day short of a year in early access, turn-based anthro-animal battler Banners Of Ruin has launched in full. It's Wind In The Willows crossed with Slay The Spire, or Animals Of Farthing Wood crossed with Game Of Thrones. Check out the launch trailer below. Read more


We're in the end game now! On the 30th of July last year, we launched into Early Access - we're super excited to launch into our full release just a day shy of one year later! Banners of Ruin has changed a lot since its initial launch, and we'd like to thank all of our players - and most especially our Beta Testers + Supporters - for their feedback and encouragement. It wouldn't be the same game without you! Here's the highlights of everything that's been added since the Early Access release: A ...


Hello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games! {STEAM_CLAN_IMAGE}/33904811/031edc7df8b0e2ab9136d7024a38b2fa14a2f260.png New published games: Diluvian Winds & Defend the Rook We are so ...


- Updated PassingTheTorch's description to reflect that it will only work if you have any stacks of charge. - Fix for scenarios that re-roll talents (e.g. Sage, Vagrant) causing a soft lock. - Fix for erroneous interaction between Gambler and Overwatch, where the owner of Overwatch would take damage after Gambler was used to draw cards. - Fix for tutorial prompt implying that their next target after using Strike would be killed, when they would be left with 1 Vitality. - Fix for the tutorial all...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bit)
  • Processor: 2.0 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 2Gb VRAM, OpenGL 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space





  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space


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