BeamNG.drive

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  • BeamNG.drive

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drivethe ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?


As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay youwant, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine


As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback


More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

{STEAM_CLAN_IMAGE}/6559579/4bc85612d47a64388c5fac4c9d2932759aca810c.jpg Today we proudly present our next vehicle, the Cherrier Vivace! This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with! Head on over to our dev blog for more detail on the work involved in getting th...

2020-02-11

In this tiniest of tiny updates we kicked the track marshal out of the airconditioned trailer to paint some lines on the ground for the crawling scenarios. So now the courses aren't a county-wide free for all. You're still ok to drive outside the lines, but the competitive among you can make it a point to remain within them. Gameplay Added lines to demarcate the crawler course boundaries An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. In...

2019-12-20

Where other vehicles say "No way. No how.", the Ibishu Hopper Crawler says "No roads? No problem!" Designed to find a path over and around obstacles and terrain that puts the fear of the scrapyard into other vehicles, the Ibishu Hopper Crawler features a lift kit, upgraded suspension, super-sized offroad wheels, four wheel drive, finely tuned gearing and body armor where appropriate. There's also a roll cage for those moments where you go from extreme pucker factor to sudden release, if you catc...

2019-12-19

With today's minor update we are resolving the issue which caused a crash for some users. We are also deploying a series of fixes for vehicles as well as reworking the wheel and tire selections for the Pickup, Roamer and Van. There is also some really neat camera path tool improvements and bugfixes that will make panning shots for videos a lot easier to set up and record. Graphics engine Fixed crash when engine's blendLayers json file is not valid Fixed Material's detail texture output negative ...

2019-12-17

Today's release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team. Graphics engine Fixed gamma setting Fixed vehicle's materials with texture animations Fixed missing cached meshes causing loading time issues the first time content is loaded Vehicles Fixed Pickup 'D15 Fleet Extended Cab (M)' con...

2019-12-12

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 Service Pack 1
  • Processor: Desktop Intel i3
  • Memory: 4 GB RAM
  • Graphics: GTX 550 TI
  • DirectX: Version 11
  • Storage: 5 GB available space

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 10 64 Bit
  • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
  • Memory: 8 GB RAM
  • Graphics: GTX 780
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Gamepad recommended
Danilo Utsch de Oliveira
Danilo Utsch de Oliveira
good game
Earned 5 Gems for review
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