Beat Hazard 2

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  • Beat Hazard 2

Experience your music collection as never before with this intense music driven arcade shooter.

Each of your songs will have its own unique ebb and flow based on the music. Beat Hazard 2 seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

Beat Hazard 2 improves on and ramps up the awesome zen feeling of battling to your own music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Premium music streaming services will be supported via an 'Open Mic' system that can listen in to any music source. Now the music world is your oyster, play to Spotify, Amazon Music, Apple Music, YouTube, or any other provider!

Pushing the boundaries of music powered gameplay, the sequel includes procedurally generated boss ships. Each track will create a unique archenemy ship for you to vanquish.

Each track you play will also creates a unique player ship, anything from a tiny 'Mosquito' ship to a huge 'Brute' battle ship! Created ships are consistent, if you discover an awesome ship tell your friends so they can unlock it too!

Fix for double challenge ship unlock crash.


I pushed the button! Create new product: Beat Hazard 3 {STEAM_CLAN_IMAGE}/33564160/2ab153edf07f47cec165d3b62eb970c20b13fe54.jpg Starting work today. Expect lots of cool new features! Cheers, Steve


I've add HUD display options to the settings menu: None - No HUD at all Reduced - Some elements removed, others made smaller Full - Normal HUD I'll also move these changes over to the Unreal version soon.


The Unreal and VR version is now on the main branch. You will be able to select the version you want to play when you launch the game. The Unreal version can be played with or without VR, you should also be able to swap between versions without issue. The Unreal version is still in Beta, so please report any bugs / issues to the forums. Both versions will kept up to date. The reason for the Unreal port was not only for VR but it will also create an easier path for a console port. Thanks for all ...


The latest update has some scoring changes. The global multiplier has been increased from 1.5 to 2.0 so everyone will get higher scores. This means previous unreachable high scores can now be beaten. Playing with no perk weapons will also give you a 5% score bonus. There is a fix the make sure each play of a track produces the same outcome. I've also fixed an issue with Open Mic track ID mixing up some of the data.






  • OS: Windows Vista, 7, 8, 10
  • Processor: 2.5GHz processor
  • Memory: 512 MB RAM
  • Graphics: Nvidia GeForce GTX 670
  • Network: Broadband Internet connection
  • Storage: 250 MB available space





  • OS: Windows Vista, 7, 8, 10
  • Processor: 3.0GHz processor
  • Memory: 1 GB RAM
  • Graphics: Nvidia GeForce GTX 690
  • Network: Broadband Internet connection
  • Storage: 250 MB available space


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