Before We Leave

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  • Before We Leave

Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a non-violent city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.


  • Build settlements for the newly emerged Peeps
  • Discover and research the ancient technologies around you
  • Manage resources, pollution and happiness to avoid the mistakes of your ancestors
  • Trade between your settlements by sea and by space
  • Explore six unique biomes on islands of all shapes and sizes
  • Protect the Peeps from ancient beings that guard the galaxy


Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.

But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.

There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.

Hey everyone! I'm happy to bring you news about our coming update today. For those of you on our Beta branch (or the experimental branch, whichever you'd like to call it), we have some patch notes for you. We're also trialing a news segment on our Twitch stream that gets edited and put into a nice, succinct video for you all - let us know if that's something you'd like more of moving forward! Beta Branch patch notes Island Dialog tooltips are updated with more information Save/Load in the pause ...


{STEAM_CLAN_IMAGE}/35441348/5d507c146b5c16cb44a8383fdeabec457773410a.jpg Not picked up Before We Leave yet? Save 40% in our Midweek Madness deal! Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation in a cozy corner of the universe. Settle new lands and planets while avoiding hungry Space Whales... {STEAM_CLAN_IMAGE}/35441348/3467d7ca790f7b8e398fbb354dd3580034b8e237.png {STEAM_CLAN_IMAGE}/35441348/10b4f9a9ca62a2191ad1ea8952cce0590a1fcb35.png PLUS, be sure to ...


Hello everyone! We've enabled a Beta branch for our next update! As well as the Planet Editor you may have heard about already, you can also test these changes right now too; Building forests without a road connection Building upgraded buildings directly, without having to place the base building and upgrade from there Technologies in the Tech panel have coloured borders according to the highest research type they need Large Whales have been changed so that they aren't as instantly destructive -...


Hello again! We’ve had an eventful 5 weeks since we last updated you all on what’s been happening within our little studio and Before We Leave, which is now a two-time award winning game! Ahhhh! As always, the full version of our monthly blog posts are available on our website, but I’ve tried to summarise the main points from it for you all to read here. It's pretty lengthy, so get comfy! The Planet Editor Update We’ve been working on our next update that will include a Planet Editor! We’ve been...


Hey everyone, We're pleased to announce that Patch 1.0250 is live now! Once again, this patch came together thanks to all of your feedback and bug reports following the launch, so thank you! The full notes are below for your reading pleasure! Patch 1.0250 Changelog Bug Fixes Overlays no longer colour ships or airships Research institute no longer produces research colours that the player hasn't discovered elsewhere (In new games) Sunken Ruins only produce colours of research that are/were availa...






  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel Core i5-4300U or AMD Phenom II X4 975
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890
  • DirectX: Version 11
  • Storage: 2 GB available space





  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel Core i5-9400 or AMD Ryzen 5 3400G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 970 or AMD Radeon RX 590
  • DirectX: Version 11
  • Storage: 2 GB available space






  • Requires a 64-bit processor and operating system
  • OS: OSX 10.14 Mojave (64-bit)
  • Processor: 3 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB RAM
  • Storage: 500 MB available space


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