Black Mesa

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  • Black Mesa

In the beginning, there was Half-Life, and it was SO GOOD. Half-Life was a game that changed the world in many ways. It redefined storytelling for modern day shooters, showing that one can be deep, have world building, and yet not take players out of the experience via "silent" cutscenes. Since then, Half-Life has been one of the most important games in video game history. It spawned a franchise, one that fans are still trying to keep alive today. Including remaking the original game in the Source Engine it was born into. This is Black Mesa.

Fans talk a lot about how well they can "make video games", but in Black Mesa, they really do prove it. For this title isn't just a recreation of the original Half-Life, it's a title that does everything it can to make the original experience, and then make it better. The graphics, the sound effects, the gameplay, everything is on point, and everything was made by fans. This game has gotten numerous awards, and it's all for good reason.

You might be looking at this and thinking, "so what, they remade the game, what's the big deal?" Well, it's a very big deal, for as noted, they took the main game and made it better. But not just via details and sharpened sound. They added new dialogue scenes, gave the game completely new voice acting, made the game more stable, more fun, and added lots of unique things that truly makes Black Mesa their own.

Plus, you can play with friends via multiplayer, add your own parts to the game via modding tools, and more! So don't just play Half-Life, experience it anew with Black Mesa.

You can get the Steam Key for Black Mesa here! Don't miss out!

Attention, Scientists! We have an exciting announcement and the launch of a new community-driven project around Black Mesa! We understand that you would love to see Black Mesa translated to your languages, and we have received numerous requests from players who wish to be involved in the process. We also want to make this happen! That is why we are starting a crowd translation project to translate Black Mesa into over 30 languages, but we will need the community's help! We prepared a Black Mesa ...

2020-09-19

Joel Nielsen Tell us a bit about yourself and your role at Crowbar Collective. My name is Joel Nielsen, and I am the music composer and audio lead on Black Mesa. I joined the team in June of 2005, and am one of the few original members that made it through the entire development cycle. What was your first experience with Half-Life? I played a 'tram-demo' that was given out prior to Half-Life 1's release. I couldn't believe what I was seeing was an actual video game. How could computer graphics p...

2020-09-05

Mike Hillard Tell us a bit about yourself and your role at Crowbar Collective. I’m Mike Hillard, My handle is CornetTheory because I’ve been a trumpet player for most of my life. In terms of games and mods, I’ve been a level designer, musician, and digital artist since 2004. I am currently composing or covering chip/game adjacent music over here: I started down the path of voice acting because my Unreal Tournament 2004 level design friends needed voice samp...

2020-09-04

Ben Truman Tell us a bit about yourself and your role at Crowbar Collective. Benjamin Truman, Design, and Narrative Lead. Comic author and teacher living in Tucson, AZ. What do you enjoy the most about Black Mesa? Half-Life was such a resonant work of art for me. I really enjoy seeing my passion for the game connect with other people. It means a lot when I hear that our game recaptured or enhanced a memorable experience from a player’s past. It’s also wonderful to hear that our game has been an ...

2020-09-03

Anthony Stone Tell us a bit about yourself and your role at Crowbar Collective. My name is Anthony Stone and I am one of the long-standing level designers for Black Mesa. I have worked on much of the AI encounters and logic events across the game as well as building a few of the maps from scratch. I am the team’s encyclopedia of how everything works. What was your first experience with Half-Life? My first experience with Half-Life almost didn’t happen. I had no idea what I was getting when I fir...

2020-09-02

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows® 7 (32/64-bit)/Vista or Greater
  • Processor: 2.0 Dual Core Processor or Greater
  • Memory: 4 GB RAM
  • Graphics: 512 MB Video Card or Greater
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 15 GB available space

RECOMMENDED SPECS:

Recommended:

  • OS: Windows® 7 (32/64-bit) or Greater
  • Processor: 2.6 Quad Core Processor
  • Memory: 6 GB RAM
  • Graphics: 2048 MB Video Card or Greater
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
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