Blade and Sorcery VR

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  • Blade and Sorcery VR

Blade & Sorcery is a VR medieval fantasy sandbox that features action-packed physics-driven combat. The game was developed and published by WarpFrog on December 11th, 2018.

Have you ever wanted to come close to being a vicious warrior, a precise ranger, or a powerful sorcerer in a virtual reality game? If the answer is yes, then you need to give Blade & Sorcery a shot. No more weightless combat that you're used to in other VR titles, as the combat here makes you feel each blow that you receive. There is nothing weightless about hitting someone and getting hit here, and the melee, ranged, and magic combat are all fully realized to pack a punch and immerse players in the battle that is raging on.

Blade & Sorcery has been made with VR technology in mind, so you have collisions that are dictated by defined hitboxes, objects have their own weight and everything obeys the laws of physics, and players can even use blades to cut through or penetrate certain materials or even to deflect incoming magic attacks. The only thing that's limiting you in this title is your own creativity, as the game lets you pick your own weapon, pick the stance you want to use, and determine which fighting style that you want to bring into battle.

{STEAM_CLAN_IMAGE}/33834682/b1c680f70da8643cf5345734dbdff344baf4b90e.jpg I've waited many months to type these words so I'm gonna enjoy it... HELLO MATES, The Baron here and you know what that means... I have the pleasure of telling you that the long awaited U8.4 is now available as an opt in beta. ːpraisesunː What is this update, and why did it take so long if it is not a full update? This is the critical performance patch. As many of you have experienced, U8 had some performance issues tied in...


Hello folks, we just released update 8.3 which includes another slew of bugfixes and performance optimizations. However, in terms of further optimization, we unfortunately have reached a dead end with the current third party character system ːsteamsadː The current character system was an acceptable solution for the beginning of the project, but now with the new ambition of the game we simply need to stop finding workarounds on a system that is simply not suited for our needs. So, in an effort to...


Hello, folks! The following is from KospY himself: Following the release of U8, we are working hard to fix the performance issues and bugs. We are happy to announce that today with the 8.2 patch, most major issues should have been fixed, and performance should be back to around how it was in U7. Obviously it will not be the last patch for U8 as there is still many issues to fix (see known issues at the bottom). We will continue to work on U8 for some time to bring more performance improvements, ...


Hi everyone!! Update 8 is now released! First, I wanted to thanks everyone for their wonderful support during this Early Access, it's a really great thing and such a good motivation for me and everyone in the team! So U8 is now out and you can play right now! It's a major milestone for B&S as the game now feature all the main combat mechanics planned : spells and armors, allowing us to work on the next steps for the game, player progression and dungeon! But, our focus should still be on U8 durin...


Hello folks! The Baron here and I did tell you the next time you heard from me would be with trailer news and a U8 release date, so here we go! The U8 Trailer will premiere on Tue May 26th at 9am PST on The Baron Reviews: You'll have to figure out that time for your own timezone, or set a reminder. U8 "The Sorcery Update" will be available to Steam and Oculus players on June 4th, the extra time being unfortunately unavoidable for critical bugfixing. But its only a few days and we reckon it will ...





  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / 1060



  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070
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