Blade and Sorcery VR

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  • Blade and Sorcery VR

Blade & Sorcery is a VR medieval fantasy sandbox that features action-packed physics-driven combat. The game was developed and published by WarpFrog on December 11th, 2018.

Have you ever wanted to come close to being a vicious warrior, a precise ranger, or a powerful sorcerer in a virtual reality game? If the answer is yes, then you need to give Blade & Sorcery a shot. No more weightless combat that you're used to in other VR titles, as the combat here makes you feel each blow that you receive. There is nothing weightless about hitting someone and getting hit here, and the melee, ranged, and magic combat are all fully realized to pack a punch and immerse players in the battle that is raging on.

Blade & Sorcery has been made with VR technology in mind, so you have collisions that are dictated by defined hitboxes, objects have their own weight and everything obeys the laws of physics, and players can even use blades to cut through or penetrate certain materials or even to deflect incoming magic attacks. The only thing that's limiting you in this title is your own creativity, as the game lets you pick your own weapon, pick the stance you want to use, and determine which fighting style that you want to bring into battle.

VR fantasy slash-em-up Blade and Sorcery has a sweet new mod that crams in 95 more weapons, many with unique magical effects new to the game. It's a pretty hefty addition since with physics simulation at the heart of the game it's the weapons and how they're used that really make Blade and Sorcery special. There are a few purely new weapons in this—big heavy fantasy swords and the like. There are also: Volcanic explosions swords, poison swords that make enemies spasm, sword...


Hello folks, The Baron here with a bit of good news / bad news. Let me hit you with the bad news first — U8, which was penciled in for late Jan will now be delayed until Q2 2020, likely April. This breaks with the tradition of one big update every 2 — 3 months, but here is the reasoning and good news: U8 is now planned to include features from U9, including.... Functional armour! This will be a huge feature step forward, but also as a bonus the update will also include support for custom armour ...


Hello folks, The Baron here with a little preview news about U8! As most of you know, U8 is gonna be the update that finally adds some long awaited magic into Blade & Sorcery. Being a big fan of magic and mages himself, you can be sure this is an update that KospY himself is really enjoying, and so he's hard at work with the goal of introducing magic mechanics that make you feel badass without the magic feeling too "gamey". So, what to expect: New base spells that are being added are Gravity and...


Hello folks, The Baron here! It's time for The Steam Awards 2019, and if I may be so bold I would humbly ask you guys to to show KospY some love and support by considering Blade & Sorcery for the VR Game of the Year Category. It's been almost one year since Blade & Sorcery launched early access on December 2018 and it has been a rollercoaster of a ride. The game has grown tremendously in scope, 100% in thanks to the amazing dedication of the Blade & Sorcery community who took a risk by supportin...


The beta of Update 7 has finally ended! So the beta was longer than usual as I took the opportunity to do a lot of internal changes as well as moving on the new Unity Rendering Pipeline (LWRP/URP). The new rendering has still some issues with lightning but nothing game breaking and Unity should resolve this in the next coming update. Anyway, the new rendering allows more performance optimization and players struggling with performance on U6 should appreciate it ːsteamhappyː Here is an highlight ...





  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / 1060



  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070
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