Blade and Sorcery VR

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  • Blade and Sorcery VR

Blade & Sorcery is a VR medieval fantasy sandbox that features action-packed physics-driven combat. The game was developed and published by WarpFrog on December 11th, 2018.

Have you ever wanted to come close to being a vicious warrior, a precise ranger, or a powerful sorcerer in a virtual reality game? If the answer is yes, then you need to give Blade & Sorcery a shot. No more weightless combat that you're used to in other VR titles, as the combat here makes you feel each blow that you receive. There is nothing weightless about hitting someone and getting hit here, and the melee, ranged, and magic combat are all fully realized to pack a punch and immerse players in the battle that is raging on.

Blade & Sorcery has been made with VR technology in mind, so you have collisions that are dictated by defined hitboxes, objects have their own weight and everything obeys the laws of physics, and players can even use blades to cut through or penetrate certain materials or even to deflect incoming magic attacks. The only thing that's limiting you in this title is your own creativity, as the game lets you pick your own weapon, pick the stance you want to use, and determine which fighting style that you want to bring into battle.

Our biggest update ever is now available! This was a huge undertaking for us as the effort was borderline making a new game. We really hope you enjoy it, as it is the first step to Blade & Sorcery becoming 'more' than a sandbox. If the download doesn't appear, try restart the Steam / Oculus client. Remember to remove all your mods! Like every major update, U9 mods will not work in U10 and will need an updating. Delete all your mods from StreamingAssets/Mods and/or Vortex or your game won't work....


Hello folks, The Baron here with another little bit of Dungeons news, and some updates on what KospY and the team have been working on as we enter the endgame stages for U10 release. The biggest activity around here has been coding work, arguably the most important work but makes for the least exciting news! This is the kind of stuff like optimization, performance fixes, and bug-fixing whack-a-mole. However one exciting breakthrough has been another major optimization that gives a good performan...


Hey, nice sword you've got there. What is it, one long sharp piece of metal? Hm, I guess that's cool. It doesn't turn into a bunch of smaller shards that hover in the air and then reform themselves back into one long, deadly blade at your command, though, huh? You can't turn those shards into a circle of snarling metal teeth and send them spraying into an enemy like a damn flak cannon? You can't enchant it with fire and turn it into a flamethrower, either?.. Read more.


Hello mates! The Baron here, and delighted to finally give you some juicy information on the long awaited "Dungeons" mode. Since it has been a while since our last news, I made it an extra long one for you guys. Some important news is that the roadmap has shifted again, but this time it's a positive thing because the plan for U10 is no more only the new home and smaller improvements, but bringing Dungeons to life! That means we are finally able to show some progress on Dungeons, so here is the f...


Hi guys, just a micro-update for you. TLDR: Unity XR plugin causing some people issues has been removed. If you hadn't read the news from last time -- We switched to the new Unity XR Plugin (the legacy system is going to be deprecated on the next major Unity version), however it was causing some people to have launch failures (red exclamation unity error), black screen errors, and performance issues. Long story short, it is removed for now. So nothing too exciting for now, but should have some n...





  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / 1060



  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070
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