Blade and Sorcery VR

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  • Blade and Sorcery VR

Blade & Sorcery is a VR medieval fantasy sandbox that features action-packed physics-driven combat. The game was developed and published by WarpFrog on December 11th, 2018.

Have you ever wanted to come close to being a vicious warrior, a precise ranger, or a powerful sorcerer in a virtual reality game? If the answer is yes, then you need to give Blade & Sorcery a shot. No more weightless combat that you're used to in other VR titles, as the combat here makes you feel each blow that you receive. There is nothing weightless about hitting someone and getting hit here, and the melee, ranged, and magic combat are all fully realized to pack a punch and immerse players in the battle that is raging on.

Blade & Sorcery has been made with VR technology in mind, so you have collisions that are dictated by defined hitboxes, objects have their own weight and everything obeys the laws of physics, and players can even use blades to cut through or penetrate certain materials or even to deflect incoming magic attacks. The only thing that's limiting you in this title is your own creativity, as the game lets you pick your own weapon, pick the stance you want to use, and determine which fighting style that you want to bring into battle.

Hello folks, The Baron here with a bit of U8 news, but alas I have an unfortunate announcement first. At this point you have surely all heard about, and likely even been impacted by the Corona Virus. Sadly I must report that COVID has impacted Warpfrog too and caused some disruptions to U8's release schedule. Just as all this madness began going down, KospY was in the process on opening a new Warpfrog office and onboarding some fulltime employees. The idea was that having employees working side ...


{STEAM_CLAN_IMAGE}/33834682/d2345893e20473949f91957dcc8ba8ffc0f27ecd.gif Hello folks! The Baron here, and I'm delighted to be able to deliver on my promise from last time to show you guys the much anticipated and illusive spell: Gravity! KopsY has been silently slaving away in the background but has now let me know that the spell is finished mechanically, but heads up that the graphics including the spawn effect and particles are not finished, so what you are seeing is a WIP. So, what's it all a...


Hello folks! It's that time again for a little bit of news, and today I have some sneak peeks of upcoming weapons with regards to the tier system. If you had not heard, since the last update B&S is moving to a tiered weapon system (just like armour) where each weapon will have 4-5 tiered variants, with each variant offering improvements on the previous. Higher tiered weapons may have some functionality bonuses, such as useful hilts, extra attack surfaces (a blunt mace might also have a spike for...


Hello folks! The Baron here with a little bit of U8 news for you, and today we are talking about Armour! First up, here is the overview: Armour (player and AI) will be tiered and modular. The categories are cloth, leather and plate (metal), and within those categories you have tiers suggesting just how protected the person will be. For example, here is a comparison of the male Leather T1 vs Leather T2. {STEAM_CLAN_IMAGE}/33834682/b397081e33d5402ee58beb957bbfc4e231054a52.jpg {STEAM_CLAN_IMAGE}/33...


VR fantasy slash-em-up Blade and Sorcery has a sweet new mod that crams in 95 more weapons, many with unique magical effects new to the game. It's a pretty hefty addition since with physics simulation at the heart of the game it's the weapons and how they're used that really make Blade and Sorcery special. There are a few purely new weapons in this—big heavy fantasy swords and the like. There are also: Volcanic explosions swords, poison swords that make enemies spasm, sword...





  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / 1060



  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070
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