Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.
Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.
{STEAM_CLAN_IMAGE}/4458819/1ff72262e381b7318869847bc85121358ce23b86.jpg Blade Symphony Free To Play Patch 6 Since the last update, our focus has been to get SourceMod working with the game again. Unfortunately, SourceMod support for 64-bit operating systems is still underdeveloped, which is what the Windows and Linux dedicated servers use. Until the wonderful SourceMod team are able to improve 64-bit support, we decided to switch gears and fix crashes and bugs that we've noticed new players are ...
{STEAM_CLAN_IMAGE}/4458819/1ff72262e381b7318869847bc85121358ce23b86.jpg Blade Symphony Free To Play Patch 5 Over the last few weeks, we have been internally testing a number of methods to better optimize Blade Symphony. After all, having fluid swordplay is important. Thankfully, since the last update, there have been very few crashes. The team thought it was important to spend some time reducing the amount of times players will receive "hitches" in-game, or finding ways to reduce filesize. The r...
{STEAM_CLAN_IMAGE}/4458819/1ff72262e381b7318869847bc85121358ce23b86.jpg Blade Symphony Free To Play Patch 4 Since November of last year, the team took a careful and extensive look at Blade Symphony's codebase to fix lots of difficult bugs, but most importantly, fix EVERY crash we could find! Many of the crashes you may have been experiencing were due to memory issues in the game. So, our awesome new programmer Josh "Slartibarty" Dowell was able to refactor a big portion of the code to be more ef...
{STEAM_CLAN_IMAGE}/4458819/cc830221931aa79f901515c5ac8dcfd630a8c5bd.png We need your help to put the upcoming patch for Blade Symphony through its paces. Today, we will be reproducing known bugs, looking for new bugs, and testing the stability of the current development version of Blade Symphony. Free To Play Patch 4 is set to release this week. While it may not appear to be very bug, it contains over 200 memory fixes to Blade Symphony and the Source Engine. This should swat pretty much any cras...
Material Streaming is now available in the settings menu, and on by default for this Release Candidate build Lots of Memory Corruption fixes
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