Book of Demons

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  • Book of Demons

Book of Demons is a deck-building game that lets you decide the length of the quests that you embark on. The game was developed and published by Thing Trunk on December 13th, 2018.

There are no magical weapons in this game, only magic cards that you will use to defeat the armies of darkness that are located in the dungeons below the Old Cathedral. Only you can stop the Archdemon that wants to take over the Paperverse! Everything in the game that you can use is a card that you have to use in the best way possible. These cards can then be upgraded by runes that give many different kinds of bonuses. Thanks to the Flexiscope engine, players have the option of dividing the game into sessions of their own choosing. Over time this system learns your own pace of gaming and starts to predict the time that you're going to need in order to complete the next session.

Book of Demons has simplified movement and fight mechanics but puts a larger emphasis on timing, card selection, and order of execution, and how you pull these things off will determine your skill level in a title like this. Gameplay has been designed to be friendly and enjoyable, so you will always find points of interest marked at the top of your screen. The player's character leaves footprints on the ground that can be tracked back to your starting point. There is even a Roguelike mode that has permadeath, restricted healing, and all kinds of challenges for players that like their games hard.

Hello! It's been a while since the last progress update and we are sorry it took us so long to write them. Matt opens a new era of regular updates with a lenghty blogpost on why making games takes so long and what is our current status. As I said it's lenghty but there are also concepts and renders from new projects sprinkled in there, so hopefully it will be a worthy click and read! You can find the full post here, on our blog. And here is a taste of these new images and concepts ːarchduckː {ST...


{STEAM_CLAN_IMAGE}/12639450/242ff6ac5b98d77053ab505fb07c7474c20dbabf.png Our last roadmap began with the words ‘2019 was a particularly chaotic time for all of us here.’ Oh boy, were we in for a big surprise, because we all know how 2020 turned out. But was it really all that bad? Let’s find out! In the roadmap for 2020, we announced not one but two new projects: Hellcard and Book of Aliens. Internally, we had big (not to say brazen) plans: to find and onboard five new team members and finish mo...


Liven up your Steam profile with brand new animated frames and backgrounds to stand out among other players! The Steam Points Shop allows you to spend your hard earned points on emoticons, profile backgrounds, and avatar frames related to various games, including Book of Demons. While we already had some items in the past, such as the lovely archduck emote ːarchduckː or paper skull ːpaperdeathː, they were static and didn't do much (apart from looking good, of course). This time we've added somet...


Have you ever thought to yourself, “man, those paper dungeons are bleak and dull?” Well... good, because that's how dungeons are supposed to look like ːarchduckː But if you really want to add some color, you can now make good use of your SteelSeries peripherals and light the room with all shades of red, green, blue, and more! We've partnered with SteelSeries to implement GameSense support in Book of Demons. What's GameSense and how ...


{STEAM_CLAN_IMAGE}/12639450/ef2e35aad5b1859210f45f12547f2f35ecbc76af.png Hello everyone! As a part of the general backend modernization effort, we have reworked the launcher. Most of the changes are under the hood and affect the way games in the series will talk to each other, unlock avatars and show up in each other's launchers. Avatar system changes So there is more than meets the eye here, but what meets the eye is how the avatar system changed. As you might remember avatars were placed on a ...






  • OS: Windows 7, 8, 8.1, 10
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible






  • OS: OSX 10.12+
  • Memory: 2 GB RAM
  • Graphics: Open GL 3.3+ Compliant
  • Storage: 1 GB available space


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