CAT Interstellar

  • CAT Interstellar

Warning: This is a short story meant to be played in a single sitting.

Play as a DOG V4 drone, a newly activated maintenance bot who is assisting in the terraforming effort on Mars. After a predictable yet unfortunate accident DOG finds himself uncovering the past of a seemingly barren planet.


The games current state includes the first environment (~15 minutes of gameplay) and an introduction to the second environment. The main goal of this release to get feed back on the player controls and game mechanics.


We're trying to bring the "science" back to science fiction. We also wanted to explore a scenario humanity might really encounter on the first planet we aggressively try to terraform.

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Ziggy, our junior programmer, has shown incredible potential in economic theory and so we’ve promoted him to Chief Financial Officer. His first act as CFO is to dramatically increase profits by making CAT Interstellar a Pay-To-Win… er… I mean, Free-To-Play game.


Barring any major bugs discovered this will be the version used for the full release. Why do a Full Release? CAT Interstellar was always intended to be about an hour long and tell a very short story about an unfortunate event on Mars. I think it meets the requirements of the original design document. Regardless, doing a Full Release has a number of benefits, one of them being...


TL;DR this is the full story of CAT Interstellar with the subtitle system re-vamped. This build is worth another play-through from beginning to end. Content Cave scene ending with all triggers and key events. Signals full sequence of events. Credits completed. Added additional dialog sequences to “The Base” and “Credits”. Adjustments Added a second Android type. Adjusted mech...


TL;DRThis update includes additional dialog, a remapped version of “The Surface”, numerous bug fixes, and Ansel support. This update probably doesn't warrant a fresh play-through if you've already been through once. First off, I want to welcome the massive influx of players during the Steam Summer sale. Thank you for giving this little game a shot and hopefully you stick arou...


DOG-VI Introducing DOG-VI, the final update to the main character. DOG has been through a number of iterations from the original game jam submission, to the first public build, to a version that was actually textured :), and finally the current style... Epic Game Jam Submission






  • OS: Windows 7, 8.1, 10 (64-bit)
  • Processor: 2 GHz Quad-Core
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 750
  • DirectX: Version 9.0
  • Storage: 8 GB available space





  • OS: Windows 7, 8.1, 10 (64-bit)
  • Processor: 2 GHz Quad-Core
  • Memory: 2 GB RAM
  • Graphics: Nividia GTX 970
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Recommended for 60 FPS or VR


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