Citystate II

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  • Citystate II

Citystate II goes back to the origins of what made city builders such as SimCity 4 captivating and demanding by offering realistic urban simulation systems centered on civic and economic matters.
Special attention was given to freedom of play, this is an old-school sandbox game with no limitations nor goals. And you can play with or without politics.

This game contains economic slang, a bunch of statistics and depicts political ideologies in an arbitrary and subjective way. Citystate II is intended for mature audiences.

Build an entire Nation, one city at a time

  • - More than 220 unique buildings (including real-scale skyscrapers), 8 road types, railways and subways.
  • - Power and water management. Schools, hospitals, fire and police stations.
  • - Large city maps (320x320 tiles), with up to 64 buildable cities per Nation.
  • - Flag creator and mod-ready maps.
  • - Unemployment, income distribution and social ladder.
  • - Money printing, inflation rate and corruption.
  • - Immigration policies, to precisely control the speed of the population’s growth.

One of the most advanced economic simulation in a city builder

Extensive and powerful political options

  • - 51 policies offering a total of 204 distinct options to choose from representing all sides of the political spectrum.
  • - Policy creator, to edit and enact custom laws.
  • - Religion, birth rates and political affiliations.

Easy to play. Hard to master.

  • - Riots, fires, plane crashes, organized crime.
  • - Slums and urban decay.
  • - Bankruptcy.

“A simulation is a set of assumptions, so there is bias in any simulation.” Will Wright.

NEW - Marinas and boats - Library: speeds up the education level growth of nearby buildings - Radius showing bus and train station serviced area - Smooth terrain mode: can be activated in the gameplay settings menu, -before- loading a city - Thai Localization (Special thanks to Cherdphong Sutithep, Plan Pimlada and Chinnapat Sawatwongvicha) BUG FIXES - AM buildings could not progress to stage 2 and above if demand for BM was negative. - Service buildings were some...


NEW - Red-light district: once unlocked is free to research and build, can be built multiple times, generates 600 'retail' jobs. - Parking lots: Instead of getting abandoned, high stage office, retail and residential buildings are replaced with parking lots. New buildings can then replace parking lots without having to restart from stage 1. Riots, crime and fire still cause abandonment. - 5 new residential buildings: 2 new upper class stage 7, new lower class stag...


Bug Fixes - An error in the pathfinding method was causing buildings to decay unecessarily - Fixed Avenue intersections resetting to straight lanes when built over - Fire engines were playing a broken water pipe sound FX when they arrived at destination - Buildings with a health level above 100 were colored in red in the health overlay - Births in arcologies were not taken into account in the stats panel - Government HQ was displaying incorrect maximum stage - Corrected multiple news messages tr...


NEW - Fire trucks are sent from the fire station and can stop fires (if too far or road is congested they will be 'teleported' to the building in flames, for now) - Japanese localization CHANGES/BALANCING - Increased the part of citizens willing to use buses to commute to 75% (from 45%) (by rail is unchanged, at 75%) - Multiplied by 2 the effect of pedestrian walkways on land value - Enacting a policy now costs 10 stability points. - Basic manufacturing will now o...


Changes/Balancing - Changes to the land value algorithms: effect of education, health and security levels +20%. Decayed buildings effect -50%. Pollution effect -20%. Skyscrappers effect -30%. - The economy creates a bit less jobs by default, differences between income classes further reduced. Effect of education on participation rate removed. Effect of unemployment increased. (low unemployment rate increases the participation rate) - The zoning tool is now more tolerant and will proceed to build...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10
  • Processor: Dual Core 3.2 GHz processor
  • Memory: 8 GB RAM
  • Graphics: GTX 660 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space





  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10
  • Processor: Quad-Core 3.4GHz processor
  • Memory: 16 GB RAM
  • Graphics: GTX 1060 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space


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