Claustrophobia: The Downward Struggle

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  • Claustrophobia: The Downward Struggle

Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.

Current Features

  • Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
  • Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
  • Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
  • Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
  • Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
  • Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
  • Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
  • Simple, easy to use Interface: All the details and functionality you need, without the clutter.

Features Coming Soon

  • Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
  • Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
  • More Character Development Options: More Class Roles, more Abilities, more talents.
  • Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
  • Traps & Puzzles: More special room types will offer greater variation to exploration.
  • Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
  • Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
  • Achievements & Unlockables: New content unlocked for courageous feats of strength!

BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.

2015-01-12

BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.

2015-01-12

BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.

2015-01-11

BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.

2015-01-11

GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of their parent's stats, down from 25%. BUG FIXES Fixed a graphical glitch caused when using Knife in the Dark from Stealth. Fixed a bug which allowed Necromancers to Sacrifice and Resurrect inanimate objects.

2015-01-10

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows XP, Service Pack 3
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
  • DirectX: Version 9.0

 

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