Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!
Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.
Current Features
Features Coming Soon
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.
GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of their parent's stats, down from 25%. BUG FIXES Fixed a graphical glitch caused when using Knife in the Dark from Stealth. Fixed a bug which allowed Necromancers to Sacrifice and Resurrect inanimate objects.
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