Climbey VR

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  • Climbey VR

Climbey is a climbing game that has been built from the ground up for virtual reality. The game was developed by Brian Lindenhof and published by ShadowBrian Games on October 25th, 2016.

Your task is quite simple, you have to climb as quickly as you can without getting slowed down by various obstacles. This may seem easy enough in theory, but since you're going to be doing this from the first-person perspective in virtual reality, things aren't that simple. Can you make it to the top without falling down once? Will you be able to keep up your climbing speed and dodge obstacles at the same time? There's only one way to find out.

Climbey has physics-powered climbing and incredibly precise jump controls that anyone can understand but only the skilled players will master. 15 built-in intro levels will keep you occupied for quite a while, and there's also a level editor that all players can use to create and share their own creations on the workshop. If climbing on your own isn't fun, there's online multiplayer where up to 10 players get to test their skills against one another. Custom skyboxes allow you to set it to be whatever you want it to look like, and optional comfort settings let you toy around with stuff like FOV reduction, floor dots, and so on.

Buy Climbey today and get to climbing!

Main game: Swapped default and joystick-walk-optimized SteamVR input mappings. This is so less people complain about rotation being on both joysticks, despite them just being able to swap the inputs themselves before this. I think people just don't generally know about SteamVR input or something because this has been a recurring thing for months :p The default expected mapping for Climbey used to be rotation on both joysticks, grip and controller moving for walking. People generally expect joyst...


Happy new year folks! Climbey will be leaving Early Access at the end of this Winter sale. Today's update is just regular housekeeping stuff, nothing major, you can turn on/off snowflakes on the performance panel behind you when you spawn in. Note that coming out of early access doesn't mean I'm never updating the game again, it just means updates will end up limited to holidays or special events only, or critical bug fixes, as long as there is a user-base at all. I've been doing a lot of S&Box ...


Enabled Halloween lighting! Go into the "nohalloween" beta branch to disable it. This will stay on until November 1st.


Main game: Fixed feet not showing correct color in multiplayer sometimes. Fixed some cases of levels now downloading properly for standalone users.


Main game: Fixed a lot of issues surrounding the level downloading system for the standalone (Vive Focus 3) version of the game, on both the PC and standalone end.






  • OS: Windows 7+
  • Processor: Any i5
  • Graphics: NVidia Geforce GTX 970
  • Storage: 100 MB available space


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