Climbey VR

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  • Climbey VR

Climbey is a climbing game that has been built from the ground up for virtual reality. The game was developed by Brian Lindenhof and published by ShadowBrian Games on October 25th, 2016.

Your task is quite simple, you have to climb as quickly as you can without getting slowed down by various obstacles. This may seem easy enough in theory, but since you're going to be doing this from the first-person perspective in virtual reality, things aren't that simple. Can you make it to the top without falling down once? Will you be able to keep up your climbing speed and dodge obstacles at the same time? There's only one way to find out.

Climbey has physics-powered climbing and incredibly precise jump controls that anyone can understand but only the skilled players will master. 15 built-in intro levels will keep you occupied for quite a while, and there's also a level editor that all players can use to create and share their own creations on the workshop. If climbing on your own isn't fun, there's online multiplayer where up to 10 players get to test their skills against one another. Custom skyboxes allow you to set it to be whatever you want it to look like, and optional comfort settings let you toy around with stuff like FOV reduction, floor dots, and so on.

Buy Climbey today and get to climbing!

Happy new year folks! Hope you all had a decent start to it. Main game: Added Quest 2 badge. Added HP Reverb G2 badge. (I think. Detecting it is a bit of a mystery to me at the moment.) Made physics update rate automatically adjust mid-game based on headset refresh rate, previously this would only check it once, making it de-sync if you changed it mid-game on headsets like the Valve Index. Tweaked jump power on most Oculus headsets, previously they were getting a little boost (~1.15x initial vel...


Main game: Fixed shadow resolution not saving upon restart. Added snow particles and snow visuals on blocks, winter is here! Added option to turn off snow particles on the performance panel behind you when you spawn. This is just the basic winter mode for now, been busy the last few days. Will try to get something more substantial together before Christmas.


Main game: Made the shadow resolution options an in-game changeable thing on the performance settings panel. (behind you when you spawn) Level Editor: Made the buttons in the level editor that make the SteamVR keyboard pop up no longer require trigger being held as this was closing the keyboard as soon as it popped up, thanks Valve!....


Main game: Reverted Halloween lighting. Increased shadow resolution! I really like this one. If the game runs worse for you, try adding “-ClampShadows” to your launch options. Alternately, if you have a nice computer, put “-NoShadowLimit” in your launch options instead! Christmas update is next! Look out for that one.


It’s the halloween times! The game is also on sale for the Steam Halloween sale. Main game: Halloween lighting enabled! 2 new costumes! Added eye patch to sunglasses selection. This year’s halloween update caught me slightly off guard but I will be leaving it up for 2 weeks like I always do anyway. For people bothered by the darkness I’ve left a “non-halloween” beta branch open for you. Climbeypropertiesbetasdropdown “non-halloween”.






  • OS: Windows 7+
  • Processor: Any i5
  • Graphics: NVidia Geforce GTX 970
  • Storage: 100 MB available space


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