Climbey VR

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  • Climbey VR

Climbey is a climbing game that has been built from the ground up for virtual reality. The game was developed by Brian Lindenhof and published by ShadowBrian Games on October 25th, 2016.

Your task is quite simple, you have to climb as quickly as you can without getting slowed down by various obstacles. This may seem easy enough in theory, but since you're going to be doing this from the first-person perspective in virtual reality, things aren't that simple. Can you make it to the top without falling down once? Will you be able to keep up your climbing speed and dodge obstacles at the same time? There's only one way to find out.

Climbey has physics-powered climbing and incredibly precise jump controls that anyone can understand but only the skilled players will master. 15 built-in intro levels will keep you occupied for quite a while, and there's also a level editor that all players can use to create and share their own creations on the workshop. If climbing on your own isn't fun, there's online multiplayer where up to 10 players get to test their skills against one another. Custom skyboxes allow you to set it to be whatever you want it to look like, and optional comfort settings let you toy around with stuff like FOV reduction, floor dots, and so on.

Buy Climbey today and get to climbing!

Main game: Upgraded engine to Unity 2019.4.8f. Hopefully fixed weird color issues people were having, not being able to set/change their colors. It did not actually work. Back to the drawing board. Added “Reset Colors” button for people affected by the crazy glowwy color glitch that want to change their colors again. It's really freaking warm here folks, working in VR is quite hard like this... Apologies for the lack of updates recently.


Main game: Fixed an issue for Oculus users where the "Touch grab override" action wouldn't get triggered because their trigger capacitive touch doesn't work, causing their entire trigger button not to work. It now ignores the trigger override button until its been activated at least once to make sure it even works, and falls back to just using the trigger value directly otherwise.


-Fixed stretchy-ness of flag fabric. Main game: Upgraded engine to Unity 2019.4.0f1 LTS. This improves CPU performance by a significant amount. Changed multiplayer system to use the non-nicknamed name from users to search for in your friends list, this fixes a long-standing issue that would make users unable to find friends they had assigned nicknames for on steam.


Added optional secondary official controller bindings optimized for folks who prefer joystick walking for: Vive wands. Oculus Touch controllers. Valve Index controllers. Vive Cosmos controllers. After activating these you do still need to enable joystick walking in the menu to get it to work. As of writing this I think SteamVR is having some issues that make it impossible for you to actually activate these bindings, hopefully these issues get resolved soon...


Main game: Fixed glasses showing up when server has scale set to 1.5x. Fixed hitting zipline end colliders. Fixed an issue that sometimes made snowballs not work for people. Made Sleds a server option instead of a default feature. Reverted to normal non-snow materials on all surfaces.






  • OS: Windows 7+
  • Processor: Any i5
  • Graphics: NVidia Geforce GTX 970
  • Storage: 100 MB available space


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