Cloud Gardens

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  • Cloud Gardens

In Cloud Gardens players must harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. By planting seeds in the right places, they’re able to create small overgrown dioramas of brutalism and beauty, salvaging and repurposing hundreds of discarded objects to create unique structures for nature to reclaim.

Players can dive into a relaxing sandbox mode with no goals, where they are simply left to delight in their own creativity and create beautiful scenes, or take on a “campaign” of six chapters, where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation.

This is a chill game where the player is allowed to delight in their own creativity. The player's task is to completely cover the scene in plants. As you overgrow the objects, a meter fills to show your progress. You are given objects to expand the scene. These objects contribute energy to the growing of plants, but you will also have to cover them in foliage to complete the stage, striking a balance between nature and the manufactured.

With generative soundscapes by Amos Roddy, composer of the Kingdom Series.

{STEAM_CLAN_IMAGE}/38348491/5be6a6e7bdba828c1944d0cb9dd7404a05352f17.png Cover Images by Eric Leonard Jr. As 2020 comes to a close we have exciting details to share about our last big update for the year. Coming before the end of the year, the Winter Update combines long requested sandbox features with a full new chapter themed around trains! Train Chapter 🚉 Trains Chapter 🚉 A brand new chapter featuring everybody's* favorite means of transportation: trains! That's right train heads, get excited...

2020-11-24

Gap in ground on 4-2 (Bamboo Forest) Some of the Greenhouse glass structures do not 'glue' correctly to other props Added a statue of a whale tail 🐋 Improve sorting of props in the catalog

2020-11-06

Fixes a small bug with big consequences: Sometimes the incubator (the gizmo in the bottom right) would not charge up, no matter how many fruits the player collected. This would occur especially often in the early levels before the player switches between different seeds (cards). This would make for an extremely frustrating experience of not being able to progress, because it was not possible to "get seed" (as the tutorial suggests). This should be fixed now!

2020-11-01

Fixing some of the bugs found by our amazing players. We're trying to address the showstoppers as quickly as possible. Please join our Discord if any other issues are bothering you, and check our Roadmap to see progress. Planters in 4 - 11 and others don't work Tombstone variations are randomized Props that already expended their energy still show energy radius glow Sandbox Catalog can be carried over to campaign by loading a regular level Water Bubble keeps raining when released with Right-Clic...

2020-10-30

If the player has completed the "Greenhouse Preview" chapter from an earlier version, then Scene Select shows all levels as being locked. Sandbox saved games cannot be loaded Correctly categorise Halloween sandbox items

2020-10-29

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 8+
  • Processor: 2.4GHz Dual Core
  • Memory: 1 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
  • DirectX: Version 10
  • Storage: 300 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10+

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: macOS 10.13+
  • Processor: 2.4GHz Dual Core
  • Memory: 1 GB RAM
  • Graphics: Iris Graphics 540
  • Storage: 300 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: macOS 10.15+

 

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