Cosmodread VR

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  • Cosmodread VR

Trapped in a dying spaceship filled with horrors, you must explore, survive, and find your way back to the safety of Earth. Cosmodread features a rich, tense and immersive atmosphere that will make you forget about the world outside the headset.


Search for resources and find a way home. Every run will have you play in a new procedurally generated layout, with random positions for rooms, corridors, items and hazards, and different emergent situations. You’ll never quite know what’s behind the next door.


Use your own hands to interact with the environment. Open doors, drawers and lockers and rummage through their contents. Collect basic resources, and craft weapons and equipment to deal with both enemies and hazards.


Crouch behind cover and shoot at enemies with your crossbow, or set a trap for them to walk into. But remember: ammo is scarce! Sometimes it’s better to just grab an object off a shelf and throw it away to distract the creature sniffing after you.

- Fixed a few elements in some rooms that were using unoptimized shaders - Fixed inventory sometimes becoming inoperative after placing specific items into it - Fixed door key items from sinking into tables when spawning on specific positions


Update is now available and includes localization into 5 new languages: Russian, Italian, Simplified Chinese, Japanese and Korean. Other changes: Added "Random" option to randomly select modifiers to apply when starting the game. Improved minimap to work as expected with different orientations of the wrist / hand. Fixed infinite ammo exploit. When playing with the "Hive" modifier, the Fabricator will now have some energy already in it. Fixed trapmine floating in air when placed on the f...


- Railgun: Increased damage multiplier for charged shots, reduced required time and ammo to charge a shot - EMP grenade: Added damage to drones - Teleporter grenade: Increased detection range when thrown at enemies - Enemies can now be distracted by loud sounds also when actively chasing the player, as long as they haven't just seen you - Fixed enemies sometimes spawning in invalid positions - Fixed enemies being able to sometimes cross closed doors after a game load - Fixed creatures not always...


- Added support for left handed controls (swaps controls between left and right hands) - Fixed locked doors that were already open sometimes becoming permanently closed with the key in the lock after saving the game - Fixed Lightning Gun's pump lever sometimes losing the hand interaction - Fixed reaching out behind shoulder causing the direction of walk to reverse in smooth locomotion - Fixed particle effects when using the teleporter with some enemies - Fixed interaction detection for the escap...


NOTE: Runs saved with the previous version won't work after the update. Please switch to the "Old Version" branch if you want to keep playing a previous run. (This is only for saved runs, it doesn't affect blueprint or modifier unlock progression). - "Seated Mode" has been moved into the in-game Options menu, rather than being a launch option. - Oculus: Fixed height not matching the real world (seated play is still possible from the new "Seated Mode" option in the Options menu) - Keys will no lo...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1
  • Processor: Intel i5-4590 / AMD FX 8350 (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 970 / AMD R9 290 (or equivalent)
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Requires a Virtual Reality headset


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