Cranium Conundrum is a physics-based puzzle platformer taking place in the dream worlds that you create!
Thank you!
What's New? New Stickers and Materials Added New Timer Block Added {STEAM_CLAN_IMAGE}/26326320/5e689f52743ee6a9effd2aca7498bb3493f9afa3.gif Light objects can now be triggered by logic. Sound and Music block improvements (with new songs and sound effects!) Modified player movement (Removed jump delay and speed reduction, and other tweaked values) New player animations New mouse grabbing for dynamic materials (ctrl+click to move material the old way) Updated backgrounds (with lighting and ground c...
New Features: New engine remade in Unity Steam Workshop included - Uploading/Playing Dynamic Lighting Customizable controls Translations for Spanish, French, and Russian accessible from the Gameplay Settings. Connected tile materials Track Objects added Fixes: Error message added to levels played on Workshop with incompatible save file version. Achievement fixes Rods attached materials now save properly I will now be updating the public branch with additional updates/changes with this version. A...
New Features: New engine remade in Unity Steam Workshop included - Uploading/Playing Dynamic Lighting Customizable controls Translations for Spanish, French, and Russian accessible from the Gameplay Settings. Connected tile materials Track Objects added Fixes: Error message added to levels played on Workshop with incompatible save file version. Achievement fixes Rods attached materials now save properly I will now be updating the public branch with additional updates/changes with this version. A...
Hello fellow Conundrum-ers! With the shift to steam and a more steam integrated focus a new engine was required to progress so unfortunately that has added a big chunk of time to the development time, but I have been hard at work coding to bring you the current state of the new engine on Unity. The game is not at the state the previous version was and is still buggy and miss...
Hello fellow Conundrum-ers! With the shift to steam and a more steam integrated focus a new engine was required to progress so unfortunately that has added a big chunk of time to the development time, but I have been hard at work coding to bring you the current state of the new engine on Unity. The game is not at the state the previous version was and is still buggy and miss...
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