Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.
Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.
http://knucklecracker.com/blog/index.php/2018/04/revenge/ Follow along as the next game in the Creeper World series is developed. Watch as Virgil finally beats a mission while commenting on new features in the game. ;)
CW3 Version 2.12 Rebuilt with Unity 5. May address some rare issues some folks see with game startup. Linked with latest Steam APIS. May also help with some startup issues.
Version 2.08 is now live. Bug fixes with snipers, and a few visual issues have been addressed. Carry on the fight against the Creeper!
GEMS WITH THIS PRODUCT
What is HRK gems?