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Critters for Sale is a compilation of 5 short stories: Snake, Goat, Monkey, Dragon, and Spider. All of which occur in different eras and locations, touching on themes like time travel, black magic, and immortality. A journey in which you meet characters familiar and foreign to you, ranging from inhabitants of a garden in Earth's orbit, aliens from Neptune, Noid Men from neighboring timelines, and residents of a certain Reincarnation Palace.
A hybrid between Point And Click and Visual Novel, the game puts you in the shoes of characters that marked the unseen history of the world as we know it, right in the center of events that portray a cosmic force looming above, vouching for evil, wanting to see you and your world crumble.
The actions and choices you make throughout the game influence the outcome of each episode, ultimately leading to your death or survival. Evade your doom, and you might be able to make a difference in the grand scheme of things.
The story unfolds in five episodes, playable in any order, taking you on journeys influenced by the surreal horrors of Middle Eastern and North African folktales. With multiple endings each, you will be able to live and relive the dreadful terror depicted throughout Critters for Sale.
Some minor issues are fixed. Here is the full changelog: Fixed some occasional bugs in Snake/Goat/Dragon Made the piano puzzle easier once again by disabling the black keys from the piano Fixed a bug involving the volume controls I'm now preparing for the game's translation. I plan to translate it to all languages known to man. If you'd like to volunteer with a language, let me know!
Some small improvements have been made to the game. Here is the full changelog: Added a windowed mode toggle by pressing the F11 key. If your window suffers from blurry pixels this may be relevant to you. Windowed mode displays sharp pixels in a 1280x720 window. Good for recording GIFs and screenshots. Made Dragon's dreaded piano puzzle easier by reducing the number of piano keys considerably. Added music volume increase/decrease using F9/F10 keys Reduced mouse lag caused by the previously imple...
I addressed a couple of accessibility issues some players were having. Here is the full changelog: You can now double-click on exploration areas to immediately access them. For example double-clicking a door will advance you through it without a prompt. This makes for a faster and less tedious exploration. The fast-forward button now skips dialog automatically, so it's actually practical now. Dialog speed is slightly increased. Doesn't make a big difference but it's better this way. you can earn...