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The sequel to the 2011 hardcore action RPG arrives and it brings more brutally challenging monsters and more intense gameplay in Dark Souls II.

Unique old-school action RPGs are no longer a thing of the past, so prepare to embark on a grueling journey once again and do your best to overcome the various nerve wrenching challenges that await for you in Dark Souls II.

This hardcore franchise is back with another obscure title that promises interesting gameplay innovations that impact both the single player and the multiplayer aspects of the game. FROM SOFTWARE is back at it again, so prepare to engage in combat with enemies that will be much more powerful than you in the beginning. The hazardous environments won't be of any help, so prepare to die a lot before even figuring out what you can kill and what is too powerful for you at the moment. Dark Souls II is powered by a brand new engine that improves the graphics, sound, and FX immensely to immerse you in a dark and unforgiving world more than ever. There are many monsters and bosses that will come as nightmares challenges, but with enough patience, skill, and death, they can be conquered. This is a video game in which you have to die a lot in order to learn about your opponents and the environment that you're in. There are even more customization options in the sequel which allow you to specialize your character and pick your own play style which suits you the most. The updated multiplayer system allows you to interact with other players more than before, both in a co-operative and in competitive play.

Key Features

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Dark Souls modders are forged in the flames of adversity. While mostly limited to technical improvements (such as Durante’s fixes for the wonky original PC port) and small texture packs, the past few years have brought about a whole new genre of Souls mods for all three games. While limited in what can be added to the trilogy (though breakthroughs are being made on ...


You Died: The Dark Souls Companion is one of the great gaming books of the last few years - it's passionate, perceptive and wonderfully partisan. (We should also mention that it's the work of two friends of Eurogamer, Keza MacDonald and Jason Killingsworth.) Killingsworth is currently running a Kickstarter campaign to produce a beautiful hardback version of the book, which will include a new chapter. He's kindly allowed us to publish this extract as a taster. Dark Souls' most obvious trait also ...


To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about our thinking about it in an editor's blog. What I remember most about Dark Souls is the cold. This is impossible, of course, and may seem to fly in the face of the game's most celebrated maxim - is not Dark Souls the game that commands us to praise the sun? Nonetheless, eight years since From Software's Goth...


It might be surprising, but until this point it's been pretty much impossible to import a custom map into the original Dark Souls. According to Souls modders, the closest you could get was importing maps from Demon's Souls - and while modders have worked on custom maps for some time, problems with the specific file format used for collision detection in Dark Souls 1 meant that progress was stalled. Until now, that is, as several modders have figured out a way to import working custom maps into t...


OK, so I know Eurogamer's actual birthday was two days ago, but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that fea...





  • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
  • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: DirectX 9 sound device
  • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended



  • OS: Windows 7 SP1, Windows 8
  • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX 9 sound device
  • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
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