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  • DARQ


DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.


Apart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies. He has no chance of winning in an open confrontation, since the creatures he will encounter are much more powerful and faster than him. Instead, he has to rely on careful planning to avoid getting detected.



  • Psychological horror set in a lucid dream, relying on slow build and creepy atmosphere rather than gore and violence.
  • Unique artstyle and detailed environment to explore
  • Sound design by Bjørn Jacobsen, known for his work on such games as Cyberpunk 2077 and Hitman.
  • Puzzles that involve bending the laws of physics (walking on walls and ceilings) , manipulating the dream world (moving things, rotating rooms), collecting and using found objects, and avoiding enemies.
  • Hidden secrets to find (optional, for hardcore players only)



Welcome to "BLOODY HELL HOTEL" Hey all! Today marks 3 years since DARQ was released! I'm excited to finally announce our second game, Bloody Hell Hotel! The game has 10x the scope of DARQ and there's so much I want to tell you about it. I'll let the trailer do the talking for now, so I invite you to check it out on the page. Regular development updates will be posted on the Bloody Hell Hotel page! It's going to be hella cool and blo...


So I asked the Webby Award organizers to carve this line on the statuette and they did :) (see line 4): {STEAM_CLAN_IMAGE}/33932460/4fab4322efc55b0852ba09da7aa4f71defd85ebc.png Thank you all again for your support - this award is dedicated to all of you!


I know what you're all wondering: having completed this quest, how's his HP (i.e. hand)? How is his sanity meter? Did he level up? All of this and more will be answered in this update. ALL CARDS HAVE BEEN SENT I'm happy to say that all cards have been sent today via the USPS First-Class Mail® / First-Class Mail International®. If you live in the U.S., expect yours to arrive within 1–5 Business Days. International shipping might take a little longer.


In my previous update I promised to do something special for you all, given how much support you've shown me. It's not just about the Webby Awards - it's about your support over the years (some of you were following DARQ way before it launched!). I don't mean to be unnecessarily dramatic, but without you, I'd likely be homeless right now (it's just the reality of my particular situation). I had several ideas in mind: Steam gift cards! But...I can't possibly afford giving everyone a gift card. DA...


People of the DARQness, TL;DR: This is NOT your typical "Hey, we won this award, bye!" post. WHAT HAPPENED? DARQ won a Webby Award (Audience Voice) in the Independent Creator category. I must say, it feels crazy to see DARQ featured alongside NASA, Star Wars, Trevor Noah, Stephen Colbert, Billie Eilish, etc. etc. I'm pinching myself. Does it feel nice? Yeah. My ego is happy I guess. I don't care that much about my ego though. Do you know what makes me so happy about this? It's the fact that I ca...






  • OS: Windows 7 / 8 / 10, 64-bits
  • Processor: Intel Core i3-530
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 260 / ATI Radeon HD 4870
  • Storage: 3 GB available space
  • Additional Notes: X-Box One / X-Box 360 / Logitech F310 / Steam Controllers are supported. More coming soon





  • OS: Windows 7 / 8 / 10, 64-bits
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
  • Storage: 3 GB available space
  • Additional Notes: X-Box One / X-Box 360 / Logitech F310 /Steam Controllers are supported. More coming soon


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