Dead Cells

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  • Dead Cells

The Roguelike genre is one of the more popular genres in video games in recent years. But now, a new version of the Roguelike is coming, one that takes cues from another popular gaming genre, Metroidvania. When these two mix you'll get an intense action 2D platforming Roguelike game known simply as: Dead Cells.
What makes Dead Cells so special? First, let's talk about the world itself. Just like a Metroidvania game, the entire game world is known to you from the beginning. You'll see where you can go, and know that you will eventually make it to every single room there is. But...that doesn't mean it won't be a challenge getting there.
Because in this game, there will be obstacles (plenty of them!) preventing you from reaching areas. Sometimes it'll be a physical obstacles, and other times it'll be something that needs to be removed in order to advance. You'll have to wander the world of Dead Cells to find what you need to advance. The good news is, once you get what you need, it's yours forever. How is that significant? Well...
When you die in Dead Cells? You die. Period. Permadeath is here and it's here to stay. So thus you'll have to be smart, be careful with how you approach things, and hope that you don't die. To make matters "worse" the game take procedural generation to heart by making sure that when you die, things aren't exactly how you remember them.
The action is fast and furious, the world is big and detailed, and frustration will be your greatest enemy. But if you can endure all of that, you might just enjoy Dead Cells.

Features :

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Dead Cells has received yet another update, named Practice Makes Perfect, which adds a training area, powerful buffs called Aspects, and other more. The devs say the patch is focused "on improving the ease-of-use and learning curve for everyone (paticularly newcomers & occasional players), without altering the overall difficulty of the game." To facilitate this goal, all the new features are optional – allowing players to execute their sweet dodge rolls with the challenge they prefer. Read more ...


Hey everyone, A new update has landed! This time there's no balance changes or new weapons, instead we're focusing on improving the ease-of-use and learning curve for everyone (particularly newcomers & occasional players), without altering the overall difficulty of the game. All the new features are entirely optional and designed to allow you to improve your skills with no ragequits! OK maybe you'll still have a couple... TLDR Training room - hone your skills against all the mobs and bosses you'...


Hey everyone, A fresh hotfix for the current beta has just landed! Here are the changes... Important featuresEverything is translated! Quality of lifeAdded Outfits descriptions in the Tailor selection menu. Bugs that have been fixed Saving and reloading in a biome drastically decreases mobs' HP. Giant drops loot in Training Mode. Training Armory weapons scale with the player's BC. Tentacles sweep attacks hitting a player turret will hurt the player instead. Killing the Concierge at the end of th...


Hey, Back with another quick post to let you all know that update 25 is now in beta phase! Thanks for all the feedback from the alpha, we'd made some smaller changes already and have put the Spoiler Boss in the training room as many requested. Here's the main changes for the beta: Important featuresTwo Flawless Outfits : Gardener and Tick. Incentive for picking your least visited biomes now makes mobs drop more cells and gems. Quality of lifeChanged colors of the frames of the World Map to impro...


Dead Cells is about to officially celebrate its third birthday, and the roguelike platformer isn't done growing yet. The latest alpha adds some new features meant to help ease the difficulty curve for new and lapsed players alike. Oh, and difficulty sticklers can remain calm: these are all entirely optional. The first new feature is a training room, where you can "hone your skills against all the mobs and bosses you've seen," with the exception of one certain spoilery boss. You can just hop stra...





  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available space
  • Additional Notes: OpenGL 3.2+



  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available space
  • Additional Notes: OpenGL 3.2+
Teddie Novak
Teddie Novak
Detailed and very awesome 2D game!
Earned 5 Gems for review
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