Dead Cells

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  • Dead Cells

The Roguelike genre is one of the more popular genres in video games in recent years. But now, a new version of the Roguelike is coming, one that takes cues from another popular gaming genre, Metroidvania. When these two mix you'll get an intense action 2D platforming Roguelike game known simply as: Dead Cells.
What makes Dead Cells so special? First, let's talk about the world itself. Just like a Metroidvania game, the entire game world is known to you from the beginning. You'll see where you can go, and know that you will eventually make it to every single room there is. But...that doesn't mean it won't be a challenge getting there.
Because in this game, there will be obstacles (plenty of them!) preventing you from reaching areas. Sometimes it'll be a physical obstacles, and other times it'll be something that needs to be removed in order to advance. You'll have to wander the world of Dead Cells to find what you need to advance. The good news is, once you get what you need, it's yours forever. How is that significant? Well...
When you die in Dead Cells? You die. Period. Permadeath is here and it's here to stay. So thus you'll have to be smart, be careful with how you approach things, and hope that you don't die. To make matters "worse" the game take procedural generation to heart by making sure that when you die, things aren't exactly how you remember them.
The action is fast and furious, the world is big and detailed, and frustration will be your greatest enemy. But if you can endure all of that, you might just enjoy Dead Cells.

Features :

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Hey everyone, After a lot of testing and plenty of patches, our 19th update has arrived! What started as an attempt to balance the game ended up as a complete revamp of many of the more underwhelming mechanics and items, hopefully for the better... Before we get stuck into the changes, anyone who prefers their news in video form can listen to our summary VLOG in the dulcet tones of our very own Steve Filby. Also, we need to point out that some translations are missing from the update so sorry if...


Hey everyone, This is just a small update to let you know we've made further changes to the ongoing beta. This time around we're really focusing on smoothing out the difficulty curve to stop the huge difficulty spikes between certain Boss Cells and to make BC0 a bit more of a challenge to new players. We've also thrown in some smaller fixes for you too. Here's the full list: Balancing All BCs difficulties have been tweaked: - BC0 is probably going to feel harder, hence better preparing you for B...


Hey, The alpha for our 19th update is officially over, as the update seems fairly stable. So we need some lovely people to help us smooth off the edges in a beta run for the next couple of weeks while we keep working on the balance. We've also released some extra patchnotes for the beta release, you can check them out here. There have been a whole lot of changes made during the alpha, so if you're not up-to-date with what we've been changing, you should take a look at our last few posts. We woul...


Hey everyone, The final patch for the Update 19 alpha is out! It's mostly about tweaking the balancing again - now that we've had a couple weeks of mass play-testing, we should have addressed all the hiccups that arrived with the initial changes. Should... Patch notes are here or you can just read them below: Balancing Mobs hitting on the invulnerability shield are now only bumped horizontally, no longer interrupting some combos (Rampagers, notably). Lots of combos are still interrupted (Guardia...


Hey everyone, We're back with another patch for the ongoing alpha. Most of the changes this time around are focused on 'balancing' - after all that's what Update 19 is all about! The patchnotes are here, or you can find everything below: Repeater Crossbow re-rework Main fire now crits on rooted targets Secondary fire shoots a volley of arrows in the air that rain down and roots targets Balancing Buffed Ice Crossbow: - Increased range, projectile speed and damage of main fire. - Slightly increase...





  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available space
  • Additional Notes: OpenGL 3.2+



  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available space
  • Additional Notes: OpenGL 3.2+
Teddie Novak
Teddie Novak
Detailed and very awesome 2D game!
Earned 5 Gems for review
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