Become a true stick and rudder pilot and master the backcountry in Deadstick Bush Flight Simulator. With no autopilot, no de-icing systems, little navigation aids and limited instruments, do you have what it takes to become the ultimate bush pilot?
Hey everyone, After working closely together on Deadstick since 2017, both REMEX and The Irregular Corporation have made the difficult decision to end our publishing relationship, with all game distribution and publishing rights returning to REMEX. A message from The Irregular Corporation - “We have enjoyed working on Deadstick over the past few years, especially getting to know the community – it’s been our privilege to witness your passion and love for the project. So thank you for your suppor...
Hey everyone! We have opted for a slightly different format for our latest Flight Log to give you a bit more insight behind-the-scenes in to just what obstacles we have overcome and the progress that has been made on Deadstick this year 🛩️ Please find the video below! We hope you enjoy this retrospective and are as excited as we are for what's to come! We wish you lovely holidays & will see you in 2021 ✨
Challenging but Exciting Times Most of you will, I’m sure, have been hit in one way or another by the current pandemic that is sweeping the globe. I am pleased to report that the Deadstick team is all safe and well! However, it has certainly presented its fair share of logistical challenges! As a studio, we have always embraced working from home and so, in many respects, the day to day running of has remained much the same as it was. It has always been our goal however, to ramp up production on ...
A is for Alphabetised wargame and sim news. Welcome to the cosy corner of RPS where the vehicular is valued, the historical is hallowed, and the paragraphs are shorter than 7.5 cm Kampfwagenkanone 37 L/24 barrels. (more…)
Characters in any game are a complex endeavour and one of the appeals of making a flight sim was that we could avoid them entirely! No human character models to perfect, no uncanny valley where faces somehow never look ‘right’, no matter how much you tweak, and no need for a team of animators to bring complex characters to life. No, instead, we could simply have an aircraft comprised of multiple meshes that either remain static, continually spin around (think propellers and wheels), rotate betwe...
Minimum:
Recommended: