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  • Deceit
Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who escape? Whilst traversing the building the power will be going out creating darkness, allowing the infected players to transform into their terror form and strike. Find allies and complete objectives around the map to better your chances of survival.

The environment has been specifically setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be trying to cover up their group sabotage attempts, whilst the rest will be keeping an eye out for this suspicious behaviour and attempt to join forces with people they think they can trust.

As you progress through the map you'll come across objectives that will help you survive and progress towards the exit. However, you will need to decide which is most important to you, and whether to collaborate or fight with other players over them. With each decision gives players more information and an indication to what team you're likely to be on. However, the perception of each action won't necessarily be seen as a fair representation to others about your intentions as the truth can be easily skewed.

There are blackout periods across the map which allow for the infected to transform into what's known as their terror form. In this form they are much faster, stronger, and have night vision, with only one weakness: light. In this form the infected are truly terrifying, and with an array of intense killing animations players will be able to create some scary but also funny moments.

Overall, the gameplay involves the frenzy of fast paced combat mixed with strategic map positioning, and of course the psychological aspects of determining who is infected.

Behind the scenes is an article series in which one of the Deceit developers takes us through some of the content that’s recently been in the works for the game. Hi there! I’m John Handy, Senior Environment Artist on Deceit. Over the course of this year we’ve been reworking the lighting and optimisation of our existing maps to improve their quality and level immersion. As of this week, four of our five maps have received our attention. We’ve been working to make best use of the assets we already...


Hello Test Subjects! At the beginning of this month we launched our first community competition for Deceit. Entrants were required to submit their best short clips of their Deceit gameplay: showcasing their deceptive skills, prowess in shooting, and hilarious moments. We’d like to thank everyone who took the time to enter, and we’ve thoroughly enjoyed watching all of the clips and judging the submissions. So without further ado, the results are as follows: 1st place - vazza - £100 Steam Giftcard...


Hello Test Subjects This week's update brings a variety of lighting changes, optimisations and bug fixes to various maps in Deceit. Patch Notes: The manor has had a significant optimisation and lighting pass On all maps, certain lights are now turned off when not needed to help improve performance The Camera and Torch's hit detection has been improved Escape doors have been tweaked to help improve animation alignment Removed the extra generator requirement if there is only 1 infected left alive ...


Hello Test Subjects! Lumberyard Rework {STEAM_CLAN_IMAGE}/26303899/7d14a8fc26ea2433da2f84a197753bd5b0108161.png It’s back! We took the decision to temporarily disable the Lumberyard with our July 1st update whilst we levelled it up a bit. This was a decision we made based on both the analytics from the live servers, and as a result from our internal playtesting. Whilst still having the same vibe and feel, The Lumberyard has gone through a significant amount of structural rework bringing it more ...


‘Dev Blog’ is a new series that tells the on-going story of our current development focus, giving you an early first-look at game features we’re currently working on, and what you can expect in Deceit in the near future. We’re excited to see your response and feedback to the articles in this series through our various socials, which gives us useful insight into how we can tweak these systems pre-release. Progression systems come in many different forms in video games - their purpose being to giv...




  • OS: Windows 7 (64 bit)
  • Processor: Core 2 Duo E7600 / Athlon II X3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5770 / Intel Broadwell Iris Pro
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space


  • OS: Windows 10 (64 bit)
  • Processor: Core i5 / Phenom II
  • Graphics: NVIDIA GeForce GTX 660 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
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