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  • Deceit
Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who escape? Whilst traversing the building the power will be going out creating darkness, allowing the infected players to transform into their terror form and strike. Find allies and complete objectives around the map to better your chances of survival.

The environment has been specifically setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be trying to cover up their group sabotage attempts, whilst the rest will be keeping an eye out for this suspicious behaviour and attempt to join forces with people they think they can trust.

As you progress through the map you'll come across objectives that will help you survive and progress towards the exit. However, you will need to decide which is most important to you, and whether to collaborate or fight with other players over them. With each decision gives players more information and an indication to what team you're likely to be on. However, the perception of each action won't necessarily be seen as a fair representation to others about your intentions as the truth can be easily skewed.

There are blackout periods across the map which allow for the infected to transform into what's known as their terror form. In this form they are much faster, stronger, and have night vision, with only one weakness: light. In this form the infected are truly terrifying, and with an array of intense killing animations players will be able to create some scary but also funny moments.

Overall, the gameplay involves the frenzy of fast paced combat mixed with strategic map positioning, and of course the psychological aspects of determining who is infected.

In this update we celebrate four years of Deceit, and update the game mode based on the feedback you’ve given us! Birthday This week we celebrate Deceit’s 4th Birthday! Thank you to everyone who has made this possible by playing and supporting us. We’re incredibly excited for what we have in store this year, and look forward to putting thousands more friendships in jeopardy... To celebrate we’ve introduced a small collection of cosmetics into the Loot Booth for a limited time: Common Piece of Ca...


Patch Notes The Valentines mini-event has ended, removing the cosmetics from the Loot Booth & the Profile. Quick Votes can now be cancelled by either reviving the player being voted on, or having the day timer run out (either naturally or by smashing a Fuse Box). With the introduction of vote cancelling, the limit on how many votes can be called has been removed. Character images have been added to the Quick Vote interface. The last 5 seconds of the Day Period no longer stops votes from being st...


Hello Test Subjects! Today we're bringing you our first ever Valentine's Day mini-event! A collection of love (and hate!) related cosmetics have been added to the loot booth, and are also purchasable from the profile page for Credits. The event will run for 1 week, ending on Friday 19th February. And that's not all, this Valentine's we're running a Double XP event until 11AM on Monday. Legendary Diamond Hans & Hat (Hans) Rose Dead Rose Rare Heartbreaker (Werewolf) Caring (Yeti) Heart Wristband B...


Patch Notes Re-added some Game Master voice lines when players are taking items. Traps will now be activated once they're visually placed on the floor & you've heard the priming audio. The animation length has also been reverted to the original timing, fixing the audio de-sync, but the time for the Trap to activate is the same. Female characters will now correctly rotate when standing still and looking around. Adjusted the connection logic to our game servers to reduce the likelihood that player...


Patch Notes Reduced the delay between Camera flashes from 1.5s to 1s. The Torch will now apply its first tick of damage & slowing effects when you activate it, rather than waiting for the next tick (0.25s). To counterbalance this, the initial slow & DPS applied have been reduced. Both of these values still get stronger the longer you have the Torch on for. Removed the 15% damage reduction on Pistol bullets against Terrors. Terrors will now take longer to speed up after being affected by Light it...




  • OS: Windows 7 (64 bit)
  • Processor: Core 2 Duo E7600 / Athlon II X3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5770 / Intel Broadwell Iris Pro
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space


  • OS: Windows 10 (64 bit)
  • Processor: Core i5 / Phenom II
  • Graphics: NVIDIA GeForce GTX 660 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
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