Our 5th Anniversary Event is over 😥. We hope you’ve enjoyed reviving fellow Innocents with the Confetti Antidote or running around the halls of the Manor as Ancient Anubis. We’re already putting our heads together for our 6th Anniversary Event next year, but there’s plenty to come before that…Watch this space 👀 Labyrinth Changes We’ve made some additional tweaks to the Labyrinth to make it easier to understand how to use it. The rabbit is now 25% faster, and moves only between rewards, not anywh...
We hope you have been enjoying our 5th Anniversary Event. The event doesn’t finish until 12th May so you still have plenty of time to enjoy splattering people with cupcake shotguns, complete those special challenges, and howling your way through the night as the Anubis Werewolf terror. The team has been working hard to make some improvements to the game, and fix bugs that have been reported by our community. Strange bugs that see a player unable to respawn or interact, glitches that do weird thi...
EDIT: One more week to party! Fantastic news, everyone: Because you all have been so well behaved recently and not deceitful at all, we have decided to extend the 5th-anniversary event by one week and it will now end on May 19th to give you the last chance at getting those juicy Anniversary Exclusives! Don't forget to join our Discord to show off your new looks! Best of luck and see you in the Booth! It’s time to party! *Happy Birthday to us… Happy Birthday to usss!* It’s official! We’ve hit the...
We hope you’ve been enjoying our updates so far this month, including the End-Game and Escape Hatch Mechanic. Today we have a bundle of updates to whet your appetite ahead of the main event coming next week. Now, last week’s update was folded into this week’s and we’re bringing you some exciting features. Pre-game When you connect into a game, you’ll now be put in a pre-game lobby with the other players you’re playing with. Here, you will be able to select which Terror to play with if you’re Inf...
Thank you to everyone who has played the game with the newest update we released on Friday. We listened closely to your feedback, and made note of issues you've been having, and we released two small fixes on Friday afternoon and Saturday to fix problems with the Labyrinth and with queuing for games in a party. Today's release address three main things that we have spotted since the major update on Friday. Ranked changes Based on feedback from the community, we have made some changes to the Rank...