Democracy 4

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  • Democracy 4

Democracy 4 lets you take the role of President / Prime minister, govern the country (choosing its policies, laws and other actions), and both transform the country as you see fit, while trying to retain enough popularity to get re-elected...

Built on a custom-built neural network designed to model the opinions, beliefs, thoughts and biases of thousands of virtual citizens, Democracy 4 is the state-of-the-art in political simulation games. A whole new vector-graphics engine gives the game a more adaptable, cleaner user interface, and the fourth in the series builds on the past while adding a host of new features such as media reports, coalition governments, emergency powers, three-party systems and a more sophisticated simulation that handles inflation, corruption and modern policy ideas such as quantitative easing, helicopter money, universal basic income and policies to cover current political topics such as police body cameras, transgender rights and tons more.

Democracy 4 is the ultimate sandbox for testing out your political ideas. We all think our politicians are useless and that we could do a better job ourselves, but is that really true? With one eye on the budget, one-eye on the polls, and somehow finding time to watch out for terrorist attacks at the same time, you will find that staying in power while changing society for the better is a tougher job than you ever imagined.

Would it really be a good idea to legalize all drugs? to give the police machineguns? to ban abortion? to invest heavily in green energy? would UBI really work? can you stay elected after cutting pensions in half to pay for your science budget? There is only one game that lets you find out!

The intention in designing this game is to have no implied bias whatsoever (tricky, but we try!) so this is NOT a game that is going to lecture you about politics, or tell you that your beliefs are wrong. This is a strategy game, not a political protest :D. If you want to turn your country into ayn rand's fantasy, abolish all public spending and all taxes, you can do that. it might work, it might not! depending on how you handle it. On the other hand if you want to nationalise the railways, the energy companies, the water companies, cap CEO pay, ban second-home ownership and put universal income in place, you can do that too. All the game tries to do is model the *likely* effects, short and long term of any action you take.

Because modders have so enthusiastically supported earlier games in the series, we are doing our bet to make Democracy 4 as mod-friendly as possible too, and steam workshop support will make choosing and installing mods easy. Ultimately all our data is in text files that you can edit yourself, so if you think our analysis of the link between car tax and car usage is wrong (for example), its trivial to edit it, and share your changes with other players.

Ultimately Democracy 4 is not a game about simply winning an election, but about running the country. Losing an election is just the end-game (unless you get assassinated), the real challenge to the game is whether or not you can create country you are honestly proud of. I hope you enjoy trying :D

The People Smuggling dilemma options now also impact future immigration levels. Faster game start. Some previously hidden effects are now visible: The policy outputs that affect a policy cost or income. The sort order for potential ministers, voter groups and inputs/outputs to sim values and situations are all now saved. Illegal Immigration amnesty dilemma now has effects on future immigration. Rebalance of some events to happen more or less often. Rebalance of all dilemmas to make trigger frequ...


Full list of changes: Added new policy: Retirement Age. Donors will now quit if you implement a policy suggestion of theirs but later cancel it. Food Banks, Homelessness and Cyclones are now more easily triggered. Lots of adjustments to events to make rare events happen more often, and prevent the same ones happening too often. Cancelling a policy you pledged to cut now counts as a pledge honored, and vice versa. The political compass on main menu now has an option to show you this months averag...


Full list of changes in build 1.132 ========================= Added new country: Australia! Faith School Subsidies now reduce teacher shortages situation. Speech animation now affected by UI animation speed slider. Hospital overcrowding slightly harder to trigger. Fixed bug where initial donors and ministers only had sympathy to the same 4 groups. Fixed glitch on assassination screen where icon backgrounds could be corrupted. Fixed bug where reshuffling a minister back into a different job could...


Changes: Fixed bug where the campaigning ability indicator was missing on the minister details screen. Added new search bar for icons on the main screen triggered from new button at the top. Fixed anomaly where the back button did not launch the political capital spending confirmation on the policy screen. Added totally new voter analysis screen at the end of an election. Changed the way voters pick parties which should fix coalitions being so rare. Fixed crash bug when hitting the escape key wh...


The changes: Altered mod support so that entire languages can be added as a mod. Achievements rebalanced and some bugs fixed that prevented triggering. Hyperinflation situation now has worse effect on Trade, plus upsets the wealthy and self employed. Added Italian translations for France,Germany and Canada missions. Fixed bug where changes to term length and limit may not be saved. Added option to disable political capital system entirely. Fixed issue where the new turn report did not remove a m...






  • OS: Windows 7,8,10
  • Processor: intel i5 1.6GHZ
  • Memory: 4 GB RAM
  • Graphics: intel HD3000
  • Storage: 800 MB available space
  • Sound Card: any





  • OS: Windows 7,8,10
  • Processor: intel i7
  • Memory: 4 GB RAM
  • Graphics: intel HD3000
  • Storage: 800 MB available space
  • Sound Card: any


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