Democracy 4

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  • Democracy 4

Democracy 4 lets you take the role of President / Prime minister, govern the country (choosing its policies, laws and other actions), and both transform the country as you see fit, while trying to retain enough popularity to get re-elected...

Built on a custom-built neural network designed to model the opinions, beliefs, thoughts and biases of thousands of virtual citizens, Democracy 4 is the state-of-the-art in political simulation games. A whole new vector-graphics engine gives the game a more adaptable, cleaner user interface, and the fourth in the series builds on the past while adding a host of new features such as media reports, coalition governments, emergency powers, three-party systems and a more sophisticated simulation that handles inflation, corruption and modern policy ideas such as quantitative easing, helicopter money, universal basic income and policies to cover current political topics such as police body cameras, transgender rights and tons more.

Democracy 4 is the ultimate sandbox for testing out your political ideas. We all think our politicians are useless and that we could do a better job ourselves, but is that really true? With one eye on the budget, one-eye on the polls, and somehow finding time to watch out for terrorist attacks at the same time, you will find that staying in power while changing society for the better is a tougher job than you ever imagined.

Would it really be a good idea to legalize all drugs? to give the police machineguns? to ban abortion? to invest heavily in green energy? would UBI really work? can you stay elected after cutting pensions in half to pay for your science budget? There is only one game that lets you find out!

The intention in designing this game is to have no implied bias whatsoever (tricky, but we try!) so this is NOT a game that is going to lecture you about politics, or tell you that your beliefs are wrong. This is a strategy game, not a political protest :D. If you want to turn your country into ayn rand's fantasy, abolish all public spending and all taxes, you can do that. it might work, it might not! depending on how you handle it. On the other hand if you want to nationalise the railways, the energy companies, the water companies, cap CEO pay, ban second-home ownership and put universal income in place, you can do that too. All the game tries to do is model the *likely* effects, short and long term of any action you take.

Because modders have so enthusiastically supported earlier games in the series, we are doing our bet to make Democracy 4 as mod-friendly as possible too, and steam workshop support will make choosing and installing mods easy. Ultimately all our data is in text files that you can edit yourself, so if you think our analysis of the link between car tax and car usage is wrong (for example), its trivial to edit it, and share your changes with other players.

Ultimately Democracy 4 is not a game about simply winning an election, but about running the country. Losing an election is just the end-game (unless you get assassinated), the real challenge to the game is whether or not you can create country you are honestly proud of. I hope you enjoy trying :D

1) Fixed incorrect or broken effects & costs for EV transition, Plant Based Diets, Judicial Independence, Nuclear Fission. 2) Changed scaling for simulation values so in 'value' mode they show difference from the midpoint. 3) Added South Korea as a playable country! 4) Added support for country-specific minister art groups. 5) Improvements to how sensibly the icons are positioned on the main UI. 6) UK now has Tobacco Awareness Campaign enabled to reflect the warnings on packets. 7) Reforestation...


1) Images now shown and UI improved slightly for mod browsing screen. 2) Unexplained Wealth Order policy now reduces Tax Evasion. 3) Nicer main menu background. 4) Election results now always have a few token votes for every party regardless how unpopular. 5) Election day voting is counted in a more interesting order so the result is more nail-biting. 6) When a policy change is interpreted as cynical, a warning is now shown on the next turn report. 7) A new warning is now given in the middle of ...


1) Fixed issues running on low res screens, so minimum screen height is now only 768 res. 2) Achievements window now has 4 columns on really large screens. 3) Fixed bug where perception inputs window could open *behind* the spin event results. 4) Some graphical 'polish' changes. 5) Germany - Reduced strength of Welfare Fraud Dept. 6) Germany - Reduced spending on Disability benefit 7) Germany - Wire Tapping added at a low level. 8) Germany - Immigration and Refugee rules more lenient. 9) Germany...


Complete changelist for this update: ============================ 1) Population variable now correctly taken into account everywhere that a number of voters is listed. 2) Unemployment benefit now has an admin cost even at full employment. 3) New turn report screen now (mostly) sorts items by importance and only shows the top 8 most important items. 4) You can no longer quit the speech progress screen while the speech is being given. 5) Cynicism from pre-election policy changes is now triggered m...


Changes! 1) Fixed bug on retirement age selecting top slider value. 2) High corruption now impacts the cost of the military. 3) Fixed a bug that caused an unnecessary error message when selecting a language that exists purely in a mod. 4) Re-balancing of some event triggers. 5) Road building changed so that it no longer appears to boost car usage at minimum policy level (moved to default value). 6) Added mouseover information for each point on the historical finance chart. 7) The global economy ...






  • OS: Windows 7,8,10
  • Processor: intel i5 1.6GHZ
  • Memory: 4 GB RAM
  • Graphics: intel HD3000
  • Storage: 800 MB available space
  • Sound Card: any





  • OS: Windows 7,8,10
  • Processor: intel i7
  • Memory: 4 GB RAM
  • Graphics: intel HD3000
  • Storage: 800 MB available space
  • Sound Card: any


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