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Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

There's a YouTube channel dedicated to recreating classic games using a very unusual medium - cardboard - and it's more than a little impressive. The channel, named simply Games Made of Cardboard, has captured the essence of a whole bunch of retro titles via this very manual and creative medium, and its creator Bill Thorpe has now unveiled the latest: Doom 2 made of cardboard. Describing Doom 2's latest port as his "most ambitious and creative project to date" and a "personal tribute to one of m...


The wacky weapons in Ratchet and Clank are some of the best reasons to play the action-adventure games. One fan understands this, and has brought the plucky duo to PC by way of a Doom 2 mod. Ratchet and Clank: Hot and Bothered is a mod for Doom 2, Final Doom, and FreeDoom, implemented using GZDoom, that adds a load of weapons, sounds, and monsters to make the FPS game feel more like Insomniac's platform game. If you aren't familiar, Ratchet and Clank is a long-running Sony series, starting back ...


Bethesda has added another Doom 2 add-on to the FPS game for you to busy yourself with if you fancy some more retro action during these festive times. This one is called Doom Zero, and it brings heaps of new content to Doom 2 for you to try out. It was initially released last year as a mod to celebrate Doom 2's 25th anniversary. It features 32 freshly created levels alongside new enemies, sounds, music, and sprites. The mod creator explains on one of the game's forums that the goal behind the ne...


I imagine the first thing most level designers do when firing up a new tool is to try and recreate their own homes. After all, it’s a pretty immediate, familiar space to try and get to grips with. But in what’s sure to already be knowledge to some folk, it seems Doom II shipped with a fairly accurate rendition of developer Sandy Peterson’s home, with the venerable designer this week taking us on a tour through both the real-world and “Hell On Earth” versions of his abode. (more…) ...


A small update has been released for our modern DOOM and DOOM II ports today. The only change is a fix for FPS dependent mouse sensitivity. Your sensitivity will feel different for the same slider value compared to before, however it will now feel more consistent, especially at higher framerates when vertical sync is disabled.




Minimum: A 100% Windows XP/Vista-compatible computer system

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