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  • Dreamscaper


Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.


  • Lean into the nightmares and make the rush of permadeath your ally.
  • Use lucid powers to manipulate the elements, warp space, and even control time itself.
  • Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
  • Upgrade a multitude of surreal items and discover powerful artifacts.
  • Live Cassidy's waking life and uncover the mystery of her story.


rich, expansive combat system that rewards skilled play. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.

Each weapon class in Dreamscaper is unique, from rending the earth below your nightmares to whipping a yo-yo into their faces. You’ll have a myriad of ways to approach combat.

Enemies and bosses in Dreamscaper are representations of Cassidy's most negative emotions. Vanquish those deadly foes to clear the dark miasma surrounding her.


Adventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.

Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.

It was discovered that a session's save progress could be lost thanks to a race condition between our asynchronous level streaming and the new asynchronous autosaving. This issue has been resolved. Please let us know if you happen to encounter any additional issues! - Rob, Paul & Ian


Happy New Year everyone! As many of you know, as of 1.1 we now consider the current version of Dreamscaper as the final definitive experience, but we will continue to maintain stability and performance for our players. The primary purpose of this patch (and the bulk of the work) is to upgrade our version of Unreal Engine in order to make Dreamscaper even easier to maintain going forward. Additionally, we have made a few high-priority / low-risk fixes and improvements: Auto-saving has been made a...


Another tiny patch to address the following: All Nightmare Boss shockwave attacks have consistent hit type Various adjustments to language used within dialogue sequences


To celebrate Halloween, we are running a limited time event where some enemies become Jack-o'-lantern nightmares! This will be turned off again on November 1st. - Rob, Ian & Paul


This is our smallest patch yet which addresses a regression in 1.1: Fixed issue where % complete in the save screen would round up to 100% Cheers, Rob, Ian & Paul






  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i3
  • Memory: 3 GB RAM
  • Graphics: GeForce GT 640
  • DirectX: Version 10
  • Storage: 6 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system




  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970
  • DirectX: Version 10
  • Storage: 6 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
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