Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great-looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
Hi everyone. During last weeks we moslty continued Anzio rework. We completly redisegned Montecassino abbey and added new buildings, trees & props for Anzio campaign. We expect to make one last Anzio rework update soon where a few more buildings and do more changes on the map. Here's all the changelogs: New features: •Reworked Montecassino & added 19 modular abbey props. •Added new Italian rural house. •Reworked Torre San Lorenzo. •Added Italian barn model (4 variations). •Added new Thompson M1 ...
Hi everyone. During last week we mostly worked to improve Map Editor, gunplay and terrain quality. Here's the most important changes: New features: •Added A6M3 Type 0 Model 32 and Spitfire mk2b aircafrts. •Added sounds for tank threads. •Added headshot sound. •Added tree paint tool for Map Editor. •Added new prop placing tool for Map & Mission Editor. •Added many new textures for Map Editor. •Added new soundtracks for Stalingrad DLC. •Added terrain blending shader for some props. Fixes: •Improve...
Hi everyone. Here's the most important changes since last update: New features: •Many new sounds effects (trees falling, new grenade launch sound, rubble sounds, new sounds in some weapons). •Added voiceover for USSR. (Stalingrad DLC testers) •Added squads for USSR. (Stalingrad DLC testers) •Added animations for PPSH41. (Stalingrad DLC testers, still WIP) Fixes: •Improved mouse sensitivity when aiming down sight. •Improved controller analog sensitivity. •Improved setting panel in pause settings....
here's the main changelogs since last update: New Features: •Added new Stone Pine tree. •Added new Anzio hotel. •Added tank holes (Make sure to enable them in graphic settings) •Added automatic multiplayer authentication using Steam account. Fixes: •Improved performance on Decals. •Official server is now always active. •Fixed placement of some buildings and props. •Fixed a bug where editor missions were duplicated. •Fixed a wrong squad order when spawning inside some vehicles. •Many other fixes....
Hi everyone! We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable. But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework. {STEAM_CLAN_IMAGE}/37973310/596db17ca8f5c9999ff342fd47632cbe02e941ec.png {STEAM_CLAN_IMAG...
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