Easy Red 2

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  • Easy Red 2

Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great-looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.

 

  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

     
  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred.

    Participates in the landing of Anzio in January, 1944, and brings the front from the Italian coasts to the city of Cassino.

    Revisit the war in the Pacific and the conquest of Kwajalein in the Marshall Islands
     
  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.

 

  • We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

     
  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles don't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring your crew back to your lines safely.

     
  • Multiplayer
    Play online in PvP and PvE missions coming from the game or the Mission Editor.
    Play with your own squad or join squad of your friends.
    Create a match whenever you want and in any map you want.
     
  • Map & Mission Editor
    With the Map Editor is possible to create custom maps, using brush tools to raise/lower the terrain, paint the textures, add grass and props.

    The Mission Editor allows anyone to create new missions for the game using game maps or maps made with the Map Editor.
    Both maps and missions can be shared & downloaded from Steam Workshop
     
  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
     
  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

 

 

Hi everyone. During last weeks we moslty continued Anzio rework. We completly redisegned Montecassino abbey and added new buildings, trees & props for Anzio campaign. We expect to make one last Anzio rework update soon where a few more buildings and do more changes on the map. Here's all the changelogs: New features: •Reworked Montecassino & added 19 modular abbey props. •Added new Italian rural house. •Reworked Torre San Lorenzo. •Added Italian barn model (4 variations). •Added new Thompson M1 ...

2022-05-10

Hi everyone. During last week we mostly worked to improve Map Editor, gunplay and terrain quality. Here's the most important changes: New features: •Added A6M3 Type 0 Model 32 and Spitfire mk2b aircafrts. •Added sounds for tank threads. •Added headshot sound. •Added tree paint tool for Map Editor. •Added new prop placing tool for Map & Mission Editor. •Added many new textures for Map Editor. •Added new soundtracks for Stalingrad DLC. •Added terrain blending shader for some props. Fixes: •Improve...

2022-04-26

Hi everyone. Here's the most important changes since last update: New features: •Many new sounds effects (trees falling, new grenade launch sound, rubble sounds, new sounds in some weapons). •Added voiceover for USSR. (Stalingrad DLC testers) •Added squads for USSR. (Stalingrad DLC testers) •Added animations for PPSH41. (Stalingrad DLC testers, still WIP) Fixes: •Improved mouse sensitivity when aiming down sight. •Improved controller analog sensitivity. •Improved setting panel in pause settings....

2022-04-21

here's the main changelogs since last update: New Features: •Added new Stone Pine tree. •Added new Anzio hotel. •Added tank holes (Make sure to enable them in graphic settings) •Added automatic multiplayer authentication using Steam account. Fixes: •Improved performance on Decals. •Official server is now always active. •Fixed placement of some buildings and props. •Fixed a bug where editor missions were duplicated. •Fixed a wrong squad order when spawning inside some vehicles. •Many other fixes....

2022-04-12

Hi everyone! We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable. But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework. {STEAM_CLAN_IMAGE}/37973310/596db17ca8f5c9999ff342fd47632cbe02e941ec.png {STEAM_CLAN_IMAG...

2022-03-29

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64bit
  • Processor: Intel Celeron G530 / AMD Athlon II X2 250
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT710 / AMD Radeon R5 240
  • Storage: 4 GB available space
  • Additional Notes: 1 GB of VRAM required

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i3-2100
  • Memory: 4 GB RAM
  • Graphics: NVDIA GeForce GTX 750 Ti / AMD Radeon R7 360
  • Storage: 6 GB available space
  • Additional Notes: 2 GB of VRAM required

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Linux
  • Processor: Intel Celeron G530 or AMD Athlon II X2 250
  • Memory: 2500 MB RAM
  • Graphics: NVIDIA GeForce GT710 / AMD Radeon R5 240
  • Storage: 3 GB available space
  • Additional Notes: 1 GB of VRAM required

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Linux
  • Processor: Intel Core i3-2100
  • Memory: 6 GB RAM
  • Graphics: NVDIA GeForce GTX 750 Ti / AMD Radeon R7 360
  • Storage: 3 GB available space
  • Additional Notes: 2 GB of VRAM required

 

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