Espire 1: VR Operative

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  • Espire 1: VR Operative

Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality –introducing the “Control Theatre,” a unique solution to the challenge of VR motion sickness for first-person titles. Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their Control Theatre.

The technology behind the Control Theatre and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.

Espire 1: VR Operative Key Features Include:

* The definitive VR stealth experience: bringing the stealth genre to the exciting medium of Virtual Reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored.

* Full freedom of movement: allowing players the freedom to move anywhere within their virtual environment, moving, climbing, and falling with full comfort and no motion sickness for almost all players.

* Complete single-player story, rich in detail: developed as a dedicated single player VR experience with individual story missions and scenario missions that use the story mission environments for short challenges.

* Voice control: Using the VR headset’s onboard microphone, players can make commands and perform actions simply by speaking. The noises players make can draw the enemy to their location – adding a new way to gain the advantage.

* Arsenal of weapons and gadgets: As an Espire model 1 Operative, players will have access to dozens of unique gadgets and weapons such as a tranquilizer pistol and deployable spy cameras in order to complete the mission objectives.

* Global Leaderboard: A worldwide tally awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors.

* Intuitive controls that mimic real life: Interaction in this game aims to be natural and intuitive. Instead of memorizing dozens of button combinations for every action, players perform them as they would in real life. Operatives can crouch and enter cover by physically using their body.

* Smart AI: Enemy combatants in this game actively hunt the player. The AI responds to sight, sound, and other stimuli and will react to with varying levels of suspicion based on the player’s physical stance, movement speed, cover and relative location.

{STEAM_CLAN_IMAGE}/30295212/367d1a1dbf47c5cb7388e8dd3ed2ef321dd12348.png Greetings Espire Agents! Espire 1: VR Operative is being featured as part of the Melbourne International Games Week on Steam from September 30th to October 7th! You can watch the developers live streaming gameplay and they will also be hosting a Q&A! The stream will be broadcast to the store page starting at 12PM AEST on October 1st. You can also join our community discord where you can ask the devs more questions, get supp...


Espire 1: VR Operative v1.6 Hotfix #2 Attention Espire Agents! We’ve pushed a second hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the new content that was added in the 1.6 Assimilation update. We have also pushed a number of fixes for bugs reported by the Espire community on our discord, social media and forums. Features Localisation files (subtitles) have been updated for content added in the 1.6 Assimilation update. Enemy Footstep audio (Attenuati...


Attention Espire Agents! We've just pushed a small hotfix for Espire 1: VR Operative on the PC and Quest platforms. This hotfix resolves a user-reported bug where 2 of our "Espire Trials" were unable to be unlocked after the release of our 1.6 Assimilation Update. The issue is now resolved with this Hotfix. Please note that this bug was present only on the PC and Quest platforms - the PSVR version did not have this bug. Build Access STEAM VERSION: Version 1.6.207 RIFT VERSION: Version 1.6.208 QU...


Highlights of today’s free Espire 1: VR Operative Assimilation content update include: New Operative Weapons Vector SMG: This semi-auto weapon is an excellent choice for mid-range combat, providing for accurate and quick bursts of controlled fire with one bullet firing upon the first trigger press and the last bullet firing upon release. With an extended clip of 45 rounds and very low recoil, it is the weapon of choice for the new “SMG” weapon challenge mode. Sawed-off Shotgun: Get up close and ...


Attention Espire Agents! We hope you’re enjoying our recently released version 1.5 content update. We’ve pushed a quick hotfix for the current v1.5 version of Espire that fixes some issues reported by users since release of the update: Leaderboards Fixed an issue with Leaderboards where the “My Rank” button was not correctly showing the user’s rank in some circumstances. PAR Targets Adjusted the PAR time, cost and expenditure targets for some virtual challenges based on user feedback. Some targe...




    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 21 GB available space


    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: i7-7700
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1080 equivalent or greater
    • DirectX: Version 11
    • Storage: 21 GB available space
    • Additional Notes: Note to Streamers: High System requirement for our OPTIONAL "Spectator Cam" streaming feature. The game essentially is rendered twice. Once to the HMD, once to your external display.
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